[GEM-dev] Re: multiple_window: the questions begin!
B. Bogart
ben at ekran.org
Thu Dec 2 19:37:25 CET 2004
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james tittle wrote:
| ...difference between pbuffer and texture isn't a whole lot...they're
| both graphic card memory/VRAM resident; pbuffers allow for floating
| point pixels, plus they're supposed to key into new accelerations on
| gpu's...basically, they're really the way to go for vertex/fragment
| shader render passes...
Ok, so how to you put a pBuffer onto a texture in Gem? pix_pbuffer?
| ...as far as corrective projection, I did something like that several
| years ago with a theatre project: it was a weirdly shaped screen, and
| of course the projector was off angle...pretty neat how it worked out...
for more info: www.tot.sat.qc.ca under "english" then "lightTWIST"
(site seems to be down right this moment...)
B.
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