[GEM-dev] same patch different machines different outcome
Erich Berger
eb at randomseed.org
Mon Apr 4 21:13:34 CEST 2005
> the problem is with with rectangle-textures which are supported by the new
> nvidia card but not by the old mach64.
> as a work-around (since i guess it is really a bug which should be fixed
> "upstream") try sending a "mode 0" message to [pix_texture] before doing the
> first snap to enforce the use of normalized textures.
indeed |mode 0( does the magic
merci
erich
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