[GEM-dev] same patch different machines different outcome

Erich Berger eb at randomseed.org
Mon Apr 4 21:13:34 CEST 2005


> the problem is with with rectangle-textures which are supported by the new 
> nvidia card but not by the old mach64.
> as a work-around (since i guess it is really a bug which should be fixed 
> "upstream") try sending a "mode 0" message to [pix_texture] before doing the 
> first snap to enforce the use of normalized textures.

indeed |mode 0( does the magic

merci

erich





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