[GEM-dev] 2textures + gemframebuffer

Jack jack at rybn.org
Tue Apr 1 23:43:06 CEST 2008


Ouf !
thx Marius and Cyrille !  
'07_multi_pass_rendering_working_but_strange_gemhead_order.pd' work  
with mode 0 on the pix_texture for shader1 and shader2 on OSX.4.11  
and GeForce FX 5200.
++

Jack


Le 1 avr. 08 à 20:47, marius schebella a écrit :

> Hi Cyrille,
> I am using a gem version from some days ago. were there any changes  
> lately?
> the patch you sent is only working for me, if I explicitely set the
> pix_texture for shader1 and shader2 to mode 0, which I had to add  
> to the
> patch. for a help patch this should be included. (loadbang mode0).
> I am using os x and ATI X1600 and this maybe defaults to rect mode??
> I am not sure what you mean with "everything working now". do you mean
> you can have  11->12, 21->22, 31->32, or is it still 11->21, 12->22,
> 33->32. (I think you know what I mean...).
> because the first version (which I would think is correct) still does
> not work for me.
> marius.
>
>
> cyrille henry wrote:
>> hello,
>> well, difference is quite obvious, as the "not working" patch  
>> generate only a black windows.
>>
>> so, i just update and recompile gem, and i've got diferent result  
>> now.
>> in fact, everything work!
>>
>> sorry, i should have tested with latest build.
>>
>> so, i'll update the Gem example, in order to have the logic gemwin  
>> order.
>>
>> cyrille
>>
>> IOhannes m zmoelnig a écrit :
>>> cyrille henry wrote:
>>>> ok. here is a tar version (without the image).
>>> i have checked your original version (with the images; which i  
>>> received
>>> in your direct mail; the mail to the list got stuck because of  
>>> the size...).
>>> how obvious are the differences?
>>> i cannot really see a difference between the 2 results in  
>>> 320x240; there
>>> are however very subtle differences when i rescale the image to  
>>> 640x480.
>>>
>>> is that's how it is meant to be?
>>>
>>> mcg.adsr
>>> IOhannes
>>>
>>> _______________________________________________
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>>>
>>>
>>
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>
>
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