[GEM-dev] 2textures + gemframebuffer
marius schebella
marius.schebella at gmail.com
Wed Apr 2 15:05:02 CEST 2008
thanks very much iohannes!
what do you think about texunit in general? in theory it should be
possible to use up to 8 textures for each shader. in pd practice I only
can use 8 textures total...
for the messages, are you using rectangle somewhere else? maybe also
accept "rect", because shorter? dim instead of dimen was ok, too, actually.
marius.
IOhannes m zmoelnig wrote:
> cyrille henry wrote:
>> marius schebella a écrit :
>>> ok, I tested now with the current gemversion. and it is working.
>> perfect!
>>
>>> did you
>>> add any additional changes to gem to get this working?
>> no, i did not. but someone certainly did!
>
> well, on monday i fixed the bugs reported and added the "texunit"
> message you proposed to [gemframebuffer].
>
> so no need for the additional pix_texture cludge anymore.
>
> anyhow, i am glad it works now.
>
>
> apart from that i would invite everyone to use "rectangle" instead of
> "mode" (for [gemframebuffer] and [pix_texture]) and "dimen" instead of
> "dim" (for [gemframebuffer]) from now on.
>
> fgm,adfr
> IOhannes
>
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