[GEM-dev] Ressources when alpha canal of [colorRGB] is 0

chris clepper cgclepper at gmail.com
Fri Apr 4 18:32:41 CEST 2008


No.  In the alpha chain the geometry is still computed only the pixels are
not drawn in the back buffer.  Also, the gemhead has some overhead for
setting up the various states and matrices.  Turning off the gemhead
bypasses everything in the chain.

On Fri, Apr 4, 2008 at 11:20 AM, Jack <jack at rybn.org> wrote:

> Is it the same when the alpha canal of a [colorRGB] is 0 than when
> [gemhead] has received the message 0 :
>
> [gemhead]
> |
> [alpha]
> |
> [colorRGB 1 1 1 0]
> |
> [square]
>
>
> is it the same for the ressources take from the CPU/GPU than :
>
>
> [loadbang]
> |
> |0(
> |
> [gemhead]
> |
> [square]
>
> (The both methods erase the square).
>
> Thanx.
> ++
>
> Jack
>
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