[GEM-dev] svn update break rectangular texture with shader
IOhannes m zmoelnig
zmoelnig at iem.at
Wed Jan 20 14:57:36 CET 2010
Jack wrote:
> I have never used (yet !) gl_TextureMatrix[0] in my shaders :)
nobody had, because there was the silent assumption, that nobody would
touch the texture matrix.
> Always used something like this :
>
> Vertex :
> texcoord1 = gl_MultiTexCoord0.st;
>
> Fragment :
> vec4 color = texture2DRect(mytextA, texcoord1);
>
> So i should use now :
> vec4 color = texture2DRect(mytextA, gl_TextureMatrix[0] * texcoord1); ?
> ++
yes.
fnmasdr
IOhannes
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