[GEM-dev] number of geometry with GLSL

cyrille henry ch at chnry.net
Mon Mar 22 21:19:47 CET 2010



Jack a écrit :
> Hello,
> 
> I am working on this small patch and would like to repeat a geo (square)
> several times but i am limited to 42 times.
> Do you know why ?

it's strange, but i have the same limitation.
42 is the answer.
;-)

C

> Here some infos :
> 
> [glsl_geometry]: geometry_shader Hardware Info
> [glsl_geometry]: ============================
> [glsl_geometry]: MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048
> [glsl_geometry]: MAX_VARYING_FLOATS: 60
> [glsl_geometry]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
> [glsl_geometry]: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32
> [glsl_geometry]: MAX_TEXTURE_IMAGE_UNITS: 32
> [glsl_geometry]: MAX_TEXTURE_COORDS: 8
> [glsl_vertex]: Vertex_shader Hardware Info
> [glsl_vertex]: ============================
> [glsl_vertex]: MAX_VERTEX_ATTRIBS: 16
> [glsl_vertex]: MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
> [glsl_vertex]: MAX_VARYING_FLOATS: 60
> [glsl_vertex]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
> [glsl_vertex]: MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
> [glsl_vertex]: MAX_TEXTURE_IMAGE_UNITS: 32
> [glsl_vertex]: MAX_TEXTURE_COORDS: 8
> [glsl_fragment]: glsl_fragment Hardware Info
> [glsl_fragment]: ============================
> [glsl_fragment]: MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048
> [glsl_fragment]: MAX_TEXTURE_COORDS: 8
> [glsl_fragment]: MAX_TEXTURE_IMAGE_UNITS: 32
> 
> Thanx.
> ++
> 
> Jack
> 
> 
> 
> 
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