[GEM-dev] vertex operations / vertex_* (prev.. gem port to opengl-es - initial developments..)

Cyrille Henry ch at chnry.net
Mon Feb 6 14:48:20 CET 2012



Le 06/02/2012 14:35, IOhannes m zmoelnig a écrit :
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> On 2012-02-04 17:23, dmotd wrote:
>> it makes sense to resurrect some of vertex_* code and clean it up,
>> although i'm a little hesitant about working with it directly as it has
>
> personally i would like to get rid of it entirely - i simply haven't had
> the heart yet to do so...
>
> i think a simpler approach is taken using the new [gemvertexbuffer]
> object (by cyrille and antoine), which basically allows to use a table
> as VBO input.
> shouldn't that be enough for your needs?
> most Geos could be implemented as an abstraction based on
> [gemvertexbuffer] (who's first?)

I think it would also be nice to have the vertex_model to be ported to gemvertexbuffer.
i.e : having a model2table object.

except for that functionality, shaders and gemvertexbuffer should be enough for everyone.

cyrille

>
> fgmadsr
> IOhannes
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