[GEM-dev] Can't create object [pix_multitexture]

Cyrille Henry ch at chnry.net
Tue Apr 17 17:25:12 CEST 2012


aren't textunit hardware limited?
i think on my GPU a shader does not have acces to more than 8 diferent texture.

but you can create an image that contain all letter, and use pix_coordinate (or a shader) to switch between them .

cheers
c


Le 17/04/2012 17:17, Antoine Villeret a écrit :
> i think it's quite simple to do that with a shader, isn't it ?
> maybe i'm wrong...
> +
> a
>
>
> Le 17 avril 2012 17:08, Jack <jack at rybn.org <mailto:jack at rybn.org>> a écrit :
>
>     Le 17/04/2012 16:50, Cyrille Henry a écrit :
>      > hello,
>      > the is no pix_multitexture help file.
>      > excuse me if i'm to naive, but is pix_multiimage the object your
>      > looking for?
>      >
>      > cheers
>      > Cyrille
>      >
>      >
>      > Le 17/04/2012 16:42, Jack a écrit :
>      >> I compile Gem today but when i try to create [pix_multitexture] :
>      >>   pix_multitexture
>      >> ... couldn't create
>      >>
>      >> Any clue to solve this problem ?
>      >> Thanx.
>      >> ++
>      >>
>      >> Jack
>      >>
>      >>
>      >>
>      >> _______________________________________________
>      >> GEM-dev mailing list
>      >> GEM-dev at iem.at <mailto:GEM-dev at iem.at>
>      >> http://lists.puredata.info/listinfo/gem-dev
>      >>
>     Hello Cyrille,
>
>     No, it is not [pix_multiimage].
>     In fact, i am looking for an object/abstraction to use a single texture
>     where i can change the texture coordinate to show a part of this texture
>     (which is a font set).
>     Because I have a lot of text to show in the gemwin.
>     Maybe you have something that i can use (or a method to achieve this) ?
>     ++
>
>     Jack
>
>
>
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