[GEM-dev] Can't create object [pix_multitexture]

Jack jack at rybn.org
Tue Apr 17 17:40:07 CEST 2012


Le 17/04/2012 17:18, Cyrille Henry a écrit :
> hello,
>
> here is what i'm using to draw text.
> if the text did not change from frame to frame, then test objects
> should work to.
>
> it's a bit crappy, but utilisation should not gives problems.
>
> cheers
> Cyrille
>
>
> Le 17/04/2012 17:08, Jack a écrit :
>> Le 17/04/2012 16:50, Cyrille Henry a écrit :
>>> hello,
>>> the is no pix_multitexture help file.
>>> excuse me if i'm to naive, but is pix_multiimage the object your
>>> looking for?
>>>
>>> cheers
>>> Cyrille
>>>
>>>
>>> Le 17/04/2012 16:42, Jack a écrit :
>>>> I compile Gem today but when i try to create [pix_multitexture] :
>>>>    pix_multitexture
>>>> ... couldn't create
>>>>
>>>> Any clue to solve this problem ?
>>>> Thanx.
>>>> ++
>>>>
>>>> Jack
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> GEM-dev mailing list
>>>> GEM-dev at iem.at
>>>> http://lists.puredata.info/listinfo/gem-dev
>>>>
>> Hello Cyrille,
>>
>> No, it is not [pix_multiimage].
>> In fact, i am looking for an object/abstraction to use a single texture
>> where i can change the texture coordinate to show a part of this texture
>> (which is a font set).
>> Because I have a lot of text to show in the gemwin.
>> Maybe you have something that i can use (or a method to achieve this) ?
>> ++
>>
>> Jack
>>
>>
>>
>> _______________________________________________
>> GEM-dev mailing list
>> GEM-dev at iem.at
>> http://lists.puredata.info/listinfo/gem-dev
>>
Thanx a lot, i give it a try now !
++

Jack





More information about the GEM-dev mailing list