[GEM-dev] sharing texture between process

Antoine Villeret antoine.villeret at gmail.com
Mon Oct 27 18:04:47 CET 2014


why ? how huge ?

I understand that direct rendering could improve performances but
I can run very GPU expensive patchs you made without direct rendering
and without noticable difference.

So it may be worth a try...

a
--
do it yourself
http://antoine.villeret.free.fr


2014-10-27 11:11 GMT+01:00 Cyrille Henry <ch at chnry.net>:
>
>
> Le 27/10/2014 10:41, Antoine Villeret a écrit :
>>
>> hello,
>>
>> since texture sharing seems to work between context inside one Gem's
>> instance, I'm now wondering how we can introduce texture sharing
>> between process.
>> According to [1], texture (and more generally display list) can be
>> shared between process if direct rendering is disabled and process are
>> using the same X server.
>> If I understand correctly, the only thing to do is to share the
>> display list structure over process.
>> Could we use shared memory to do that ?
>>
>> I look into the [gemglxwindow] and [gemglutwindow] code and it looks a
>> bit obscure to me, it uses advanced C++ idioms (PIMPL for the former
>> and CALLBACK4WIN for the latter) that I don't understand well yet. So
>> I want to know if this texture sharing between process is feasible
>> before going deeper.
>
>
> direct rendering disable?
> that's look like a huge problem...
>
> cheers
> c
>
>>
>> Cheers
>>
>> Antoine
>>
>> [1] : https://www.opengl.org/sdk/docs/man2/xhtml/glXCreateContext.xml
>> --
>> do it yourself
>> http://antoine.villeret.free.fr
>>
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>
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