[GEM-dev] financing Gem development

Jaime Oliver La Rosa jaime.oliver2 at gmail.com
Tue Nov 21 23:11:22 CET 2017


I am getting errors in the bountysource page when trying to pay. I'll 
try again later with other browsers and report back. error says:
{"error":"Internal server error."}
best,
J
On 11/21/2017 05:04 PM, Jaime Oliver La Rosa wrote:
>
> Sorry, just saw the pages in the email chain. Are these going to be 
> posted in the general pd mailing list as well?
>
> thanks for your work!
>
> J
>
>
> On 11/21/2017 04:41 PM, me.grimm wrote:
>> +1
>>
>> On Tue, Nov 21, 2017 at 4:22 AM, cyrille henry <ch at chnry.net 
>> <mailto:ch at chnry.net>> wrote:
>>
>>     As I said in earlier mail, my aim is (for now) to be able to
>>     release a Gem version that incorporate the development made in
>>     the last 5 years.
>>     Time is not to add functionalities, but to keep Gem alive.
>>
>>     Starting new development now is, imo, a nonsense since no release
>>     can be done before this 4 tasks will be finished.
>>
>>     I am, like you, only a linux user that have no interest in osX
>>     nor windows, but this is mandatory before being able to go forward.
>>
>>     cheers
>>     c
>>
>>
>>
>>
>>     Le 20/11/2017 à 16:58, Jack a écrit :
>>
>>         Or for all platforms ?
>>         In vertex processing with have :
>>         - vertex shader
>>         - geometry shader
>>
>>         What about tesselation shader ?
>>
>>         I use Gem a lot so i will be happy to participate financially
>>         if that
>>         can help to add functionality to it.
>>         ++
>>
>>         Jack
>>
>>
>>
>>
>>         Le 20/11/2017 à 12:27, Max a écrit :
>>
>>             What about something for linux? Generally support a new
>>             release?
>>
>>
>>             On 2017년 11월 17일 18:07, cyrille henry wrote:
>>
>>                 it appear that pledgie is dedicatad to find money for
>>                 your work,
>>                 better than financing other work.
>>                 i.e, if I crete a project, I'll receive the donation.
>>
>>                 So, I went with bounty source.
>>                 I create 4 bounty:
>>
>>                 https://www.bountysource.com/issues/3383537-w32-build-msvc
>>                 <https://www.bountysource.com/issues/3383537-w32-build-msvc>
>>                 https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit
>>                 <https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit>
>>
>>                 https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit
>>                 <https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit>
>>
>>                 https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit
>>                 <https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit>
>>
>>
>>                 They correspond to the 4 most important bug I found
>>                 on the gitub
>>                 bugtracker.
>>
>>                 It's time to find money!
>>
>>
>>                 Le 15/11/2017 à 18:05, cyrille henry a écrit :
>>
>>                     hello,
>>                     i'm sorry it took so long, I have lot's of work.
>>
>>                     I found 2 platform :
>>
>>                     https://pledgie.com/
>>                     and :
>>                     https://www.bountysource.com/
>>
>>                     pledgie get 3% of the donation, bountysource get 10%.
>>
>>                     unless anyone have a better idea, i'll start to
>>                     go with pledgie
>>                     cheers
>>                     c
>>
>>
>>
>>                     Le 30/10/2017 à 17:38, cyrille henry a écrit :
>>
>>                         Hello,
>>
>>                         I've check Iohannes github: There is not a
>>                         lot's of release critical
>>                         issue.
>>
>>                         Image, film and video under osX and having a
>>                         way to compile for
>>                         window and the main issues.
>>
>>                         There is also lot's of stuff regarding FTGL,
>>                         but they look to be
>>                         obsolete. At least, we will know if they are
>>                         obsolete after being
>>                         able to compile Gem on the concerned platform.
>>
>>                         Since Iohannes is currently too buzzy to
>>                         help, I think we should
>>                         organize development in 2 parts :
>>
>>                         1st : doing the minimum to have Gem usable on
>>                         all platform.
>>                         We could then release a v0.94 and use it to
>>                         test on lot's of
>>                         computer and reporting all bugs.
>>                         Then, a 2nd development round could create a
>>                         0.94.1 bugfix release
>>                         with a longer lifetime.
>>
>>                         if there is no objection, I will have a look
>>                         at the platform we
>>                         could use to centralize financing and stuff.
>>                         cheers
>>                         c
>>
>>
>>
>>                         Le 12/10/2017 à 10:34, cyrille henry a écrit :
>>
>>                             hello Max
>>
>>                             Le 12/10/2017 à 10:04, Max a écrit :
>>
>>                                 Bonjour Cyrille,
>>
>>                                 This sounds good, there was the idea
>>                                 of some bounty system years
>>                                 ago too.
>>                                 I think it's crucial for this process to
>>
>>                                 1. break up the job in small
>>                                 manageable parts
>>
>>                             yes, that's the idea of using the github
>>                             bug tracker. Spiting jobs
>>                             in bugs.
>>                             (and use flags to create priorities)
>>
>>
>>                                 2. well define their scope and define
>>                                 what "job completed" entails
>>
>>                             I think it imply that the push request is
>>                             accepted, and the code is
>>                             merged upstream.
>>
>>                                 3. set up a system that doesn't come
>>                                 with a huge administration
>>                                 overhead
>>
>>
>>                             yes, this is a problem.
>>                             The reduce amount of developers
>>                             interested in this job will make
>>                             things simpler.
>>
>>
>>                                 It almost seem there should be a
>>                                 platform for this out there...
>>
>>
>>                             yes, I don't think administration will be
>>                             a show stopper.
>>
>>
>>                                 https://www.bountysource.com/teams/pure-data/issues
>>                                 <https://www.bountysource.com/teams/pure-data/issues>
>>                                 this one looks like it parses github
>>                                 issues.. kind of shady.
>>
>>
>>
>>                                 On 2017년 10월 12일 09:46, cyrille henry
>>                                 wrote:
>>
>>                                     Hello,
>>
>>                                     Since the "get money, paid a
>>                                     developer" idea arise on the mailing
>>                                     list, I spend last weeks trying
>>                                     to think how to organize the last
>>                                     bit of development that need to
>>                                     be done.
>>
>>                                     I think we need a clear roadmap :
>>                                     a list of all object / platform
>>                                     that need to be fixed. My
>>                                     proposition is to use/update the
>>                                     bugtracker and to organize
>>                                     everything that need to be done under
>>                                     the "release critical" tag. There
>>                                     is a bit of work there. For
>>                                     example "native film reading in
>>                                     osX/64 bit" is not mark as
>>                                     release critical.
>>                                     Also, there is 2 critical bug
>>                                     regarding W32 build : do we need to
>>                                     be able to compile Gem on mingw
>>                                     AND mscv?
>>
>>                                     With this list of "release
>>                                     critical" bugs, it will be easier to
>>                                     estimate the work that need to be
>>                                     done. It will allow to estimate
>>                                     the development time, and the
>>                                     bounty we could offer for this work.
>>
>>                                     With the financial help of New
>>                                     Blankets, other institutions,
>>                                     associations or users, I
>>                                     confident that we will be able to
>>                                     finance this work (or part of
>>                                     this work).
>>
>>                                     does this sound good?
>>
>>                                     cheers
>>                                     Cyrille
>>
>>                                     _______________________________________________
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>>
>>
>>
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>>
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>>
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>>
>>
>>
>> -- 
>> ____________________
>> m.e.grimm, m.f.a, ed.m.
>> syracuse u., tc3
>> megrimm.net <http://megrimm.net>
>> ____________________
>>
>>
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