#N canvas 415 336 794 470 10; #X text 452 8 GEM object; #X obj 8 335 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 338 Inlets:; #X text 38 385 Outlets:; #X obj 8 296 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 295 Arguments:; #X obj 7 76 cnv 15 430 210 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 474 344 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 454 304 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X msg 217 162 color 1 1 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X connect 8 0 0 0; #X restore 479 383 pd gemwin; #X msg 479 364 destroy; #X text 475 343 Create window:; #X obj 450 188 cnv 15 160 100 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X text 71 31 Class: pix object; #X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144 -1 -1; #N canvas 0 22 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image ../../doc/gem/examples/data/fractal.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X restore 451 113 pd image; #X text 63 306 ; #X text 56 398 Outlet 1: gemlist; #X text 63 352 Inlet 1: gemlist; #X text 516 105 open an image; #X text 509 118 (JPEG \, TIFF \, ..); #X text 50 12 Synopsis: [pix_coordinate]; #X text 13 76 Description: set the texture-coordinates for a pix; #X text 34 94 pix_coordinate remaps the S \, T texture values from the default values. For instance \, a texture could repeat by increasing the texture S \, T values from 1 \, 1 to 2 \, 2 (See the examples). ; #X text 63 367 Inlet 2: list: 8 values (4 (s \, t)-pairs); #X obj 538 144 loadbang; #X msg 461 237 \$1 \$1 0 \$1 0 0 \$1 0; #X floatatom 461 220 3 0 256 0 - - -; #X text 14 159 IMPORTANT NOTE-1: [pix_texture] sets the texture-coordinates to "appropriate" values \, so you probably want to use [pix_coordinate] afterwards; #X obj 10 207 cnv 15 420 70 empty empty empty 20 12 0 14 -225280 -66577 0; #X text 14 209 IMPORTANT NOTE-2: if your hardware supports it \, Gem tries to use "rectangle-texturing". This means that normal texture-coordinates range from 0..xsize (resp. 0..ysize). If it is not supported (or forced-off with "mode 0" to [pix_texture]) texture-coordinates range from 0..1 ; #X obj 451 266 pix_coordinate; #X msg 459 193 0 0 1 0 1 1 0 1; #X obj 451 296 curve3d 6 6; #X msg 467 167 mode 0 \, repeat 1; #X obj 451 136 pix_texture; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 17 0; #X connect 16 0 17 1; #X connect 17 0 37 0; #X connect 27 0 36 0; #X connect 28 0 33 1; #X connect 29 0 28 0; #X connect 33 0 35 0; #X connect 34 0 33 1; #X connect 36 0 37 0; #X connect 37 0 33 0;