I put a build up that fixes the crash when QT load, has some of my more
recent pix_ objects and does ARB_ shaders. I also moved the QT
init code into the GemMan init and added a fps output to gemwin (not
checked into CVs yet). The biggest problem I have is that
pix_film runs at like 2 seconds per frame when the first clip is
loaded, but starting and stopping rendering fixes it. pix_video
does the same. Also, texturing performance is really bad on the
FireGL here.<br>
<br>
Anyone still attempting GEM on Windows want to test it?<br>
<br>
<a href="http://taproot.dyndns.org/~cgc/downloads/Gem.dll">http://taproot.dyndns.org/~cgc/downloads/Gem.dll</a><br>
<br>
cgc<br>