I found a stupidly simple way to get 'motion blur' with next to zero resources. Ready?<br><br>Use single buffer rendering<br>Set up the scene to draw<br>draw everything with positive gemhead numbers<br>set up a gemhead -1
<br>add the alpha, colorRGB 0 0 0 0 and a rectangle object<br>make the rectangle equal the porpotions of the window (4 4 for square, 5.33 4 for 4:3 rectangle)<br>modulate the alpha inlet to control the blur amount<br><br>
Stupid enough?<br><br>cgc<br><br><div><span class="gmail_quote">On 8/19/06, <b class="gmail_sendername">Frank Barknecht</b> <<a href="mailto:fbar@footils.org">fbar@footils.org</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hallo,<br>Erich Berger hat gesagt: // Erich Berger wrote:<br><br>> are you sure you are using hardware accelleration ?<br>> glxinfo should show this if enabled:<br>> erich@pupu:~$ glxinfo<br>> name of display: :
0.0<br>> display: :0 screen: 0<br>> direct rendering: Yes<br>> ....<br><br>Yes, direct rendering is enabled. Besides glxinfo also Geem tells me<br>so by: "Direct Rendering enabled!"<br><br>Ciao<br>--<br>
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