On 4/19/07, <b class="gmail_sendername">cyrille henry</b> <<a href="mailto:cyrille.henry@la-kitchen.fr">cyrille.henry@la-kitchen.fr</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>with RECT texturing mode and pix_movie, thing are lot's faster.<br>multiphreading works better to. I can use about 25 DV clip at 25fps,<br>using about 250% cpu.<br>everything work now as expected....<br><br>ok, macpro are not so bad after all :-)
</blockquote><div><br>25 is a more than I have gotten running so far - maybe PAL is more efficent than NTSC. The reason pix_movie is so much faster is that it uses the most efficient texturing path by default. The standard pix_texture code waits for the texture upload to the GPU before continuing which stalls all of the rendering. You can send a 'client_storage 1' message to pix_texture to try and get that object to use the more efficient code but it doesn't always work - especially on the MacPro with ATI.
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