libdir loader $Revision: 1.8 $ written by Hans-Christoph Steiner compiled on Mar 16 2008 at 13:35:55 compiled against Pd version 0.40.3.extended-20080316 GEM: Graphics Environment for Multimedia GEM: ver: 0.91-cvs GEM: compiled: Mar 16 2008 GEM: maintained by IOhannes m zmoelnig GEM: Authors : Mark Danks (original version) GEM: Chris Clepper GEM: James Tittle GEM: IOhannes m zmoelnig GEM: with help by Guenter Geiger, Daniel Heckenberg, Cyrille Henry, et al. GEM: using SSE2 optimization libdir_loader: added cyclone to the global classpath libdir_loader: added zexy to the global classpath libdir_loader: added creb to the global classpath libdir_loader: added cxc to the global classpath libdir_loader: added iemlib to the global classpath libdir_loader: added list-abs to the global classpath libdir_loader: added mapping to the global classpath libdir_loader: added markex to the global classpath libdir_loader: added maxlib to the global classpath libdir_loader: added memento to the global classpath libdir_loader: added mjlib to the global classpath libdir_loader: added motex to the global classpath libdir_loader: added oscx to the global classpath libdir_loader: added pddp to the global classpath libdir_loader: added pdogg to the global classpath libdir_loader: added pixeltango to the global classpath libdir_loader: added pmpd to the global classpath libdir_loader: added rradical to the global classpath libdir_loader: added sigpack to the global classpath libdir_loader: added smlib to the global classpath libdir_loader: added toxy to the global classpath libdir_loader: added unauthorized to the global classpath libdir_loader: added pan to the global classpath libdir_loader: added freeverb to the global classpath libdir_loader: added hcs to the global classpath libdir_loader: added jmmmp to the global classpath libdir_loader: added ext13 to the global classpath libdir_loader: added hardware to the global classpath libdir_loader: added ggee to the global classpath libdir_loader: added flib to the global classpath libdir_loader: added ekext to the global classpath libdir_loader: added flatspace to the global classpath libdir_loader: added deprecated to the global classpath PDP: pure data packet version 0.12.5-darcs PiDiP : additional video processing objects for PDP : version 0.12.22 ( ydegoyon@free.fr ) pdp_colorgrid: version 0.4, written by Yves Degoyon (ydegoyon@free.fr) & Lluis Gomez i Bigorda (lluis@artefacte.org) [gemframebuffer]: default format is GL_RGB, 6407 [gemframebuffer]: default type is BYTE, 5121 [gemframebuffer]: type is BYTE, 5121 [gemframebuffer]: default format is GL_RGB, 6407 [pix_image]: GEM: loaded image: /Users/hans/Desktop/deforme_vertex_texture/test.jpg [pix_texture]: using mode 0: TEXTURE_2D GemwinMac: width - 500 height - 500 GemWindow Activate err = 0 GLEW version 1.5.0 GEM: Start rendering error: [glsl_vertex]: need to load a shader ... you might be able to track this down from the Find menu. error: [glsl_fragment]: need to load a shader [glsl_vertex]: m_shader: 0 35633 [glsl_fragment]: m_shader: 0 35632 [gemframebuffer]: using mode 0:GL_TEXTURE_2D linking: link 1.4013e-45 0 linking: link 1.4013e-45 2.8026e-45 [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid enumerant error: [gemwin]: GEM: gemwin: window already made [glsl_vertex]: m_shader: 0 35633 [glsl_fragment]: m_shader: 0 35632 linking: link 5.60519e-45 2.8026e-45 linking: link 5.60519e-45 7.00649e-45 [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware linking: link 1 7.00649e-45 linking: link 3 7.00649e-45 linking: link 4 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link 5 7.00649e-45 linking: link 6 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link 8 7.00649e-45 linking: link 9 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link 10 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link 11 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link 10 7.00649e-45 linking: link 9 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link 5 7.00649e-45 linking: link 3 7.00649e-45 linking: link 1 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link -1 7.00649e-45 linking: link -2 7.00649e-45 linking: link -3 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link -4 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link -5 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link -6 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link -5 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link -4 7.00649e-45 linking: link -3 7.00649e-45 linking: link -1 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value linking: link 1 7.00649e-45 linking: link 3 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'C' which is not written. [glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware GL: invalid value [glsl_vertex]: m_shader: 0 35633 [glsl_fragment]: m_shader: 0 35632 linking: link 2.8026e-45 7.00649e-45 linking: link 2.8026e-45 4.2039e-45 [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware [glsl_vertex]: m_shader: 0 35633 [glsl_fragment]: m_shader: 0 35632 linking: link 5.60519e-45 4.2039e-45 linking: link 5.60519e-45 7.00649e-45 [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware [pix_texture]: using mode 0: TEXTURE_2D [gemframebuffer]: type is BYTE, 5121 [gemframebuffer]: default format is GL_RGB, 6407 [gemframebuffer]: using mode 0:GL_TEXTURE_2D [gemframebuffer]: type is BYTE, 5121 [gemframebuffer]: default format is GL_RGB, 6407 [gemframebuffer]: using mode 0:GL_TEXTURE_2D [gemframebuffer]: type is BYTE, 5121 [gemframebuffer]: default format is GL_RGB, 6407 [gemframebuffer]: using mode 0:GL_TEXTURE_2D