<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div></div><div><br><blockquote type="cite"><div>cyrille<br><br><blockquote type="cite">Matthias<br></blockquote><blockquote type="cite">Am 25.04.2009 um 23:11 schrieb cyrille henry:<br></blockquote><blockquote type="cite"><blockquote type="cite">ok.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">it now work as it should.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">here is a small patch that i used to have a better understanding.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">i still have an interrogation, see in the patch if you could help...<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Cyrille<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">cyrille henry a écrit :<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">IOhannes m zmoelnig a écrit :<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">cyrille henry wrote:<br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">mabye i introduced some problems when i defaulted to "triangles"<br></blockquote></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">yep, i think so :<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">void glsl_program:: outtypeMess(GLuint outtype) {<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">m_geoInType=outtype;<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">if(m_program &amp;&amp; glProgramParameteriEXT) {<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"> &nbsp;glProgramParameteriEXT(m_program,GL_GEOMETRY_INPUT_TYPE_EXT,m_geoOutType); <br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">}<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">}<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">i think : &nbsp;&nbsp;m_geoInType=outtype; is a copy/paste typo and should be : &nbsp;&nbsp;m_geoOutType=outtype;<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">that could explain my problems...<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">fixed in svn.<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">Cyrille<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote></blockquote></div></blockquote></div></body></html>