i think it's quite simple to do that with a shader, isn't it ?<br>maybe i'm wrong...<br>+<br>a<br>
<br><br><div class="gmail_quote">Le 17 avril 2012 17:08, Jack <span dir="ltr"><<a href="mailto:jack@rybn.org" target="_blank">jack@rybn.org</a>></span> a écrit :<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Le 17/04/2012 16:50, Cyrille Henry a écrit :<br>
<div>> hello,<br>
> the is no pix_multitexture help file.<br>
> excuse me if i'm to naive, but is pix_multiimage the object your<br>
> looking for?<br>
><br>
> cheers<br>
> Cyrille<br>
><br>
><br>
> Le 17/04/2012 16:42, Jack a écrit :<br>
>> I compile Gem today but when i try to create [pix_multitexture] :<br>
>> pix_multitexture<br>
>> ... couldn't create<br>
>><br>
>> Any clue to solve this problem ?<br>
>> Thanx.<br>
>> ++<br>
>><br>
>> Jack<br>
>><br>
>><br>
>><br>
>> _______________________________________________<br>
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>><br>
</div>Hello Cyrille,<br>
<br>
No, it is not [pix_multiimage].<br>
In fact, i am looking for an object/abstraction to use a single texture<br>
where i can change the texture coordinate to show a part of this texture<br>
(which is a font set).<br>
Because I have a lot of text to show in the gemwin.<br>
Maybe you have something that i can use (or a method to achieve this) ?<br>
<div><div>++<br>
<br>
Jack<br>
<br>
<br>
<br>
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</div></div></blockquote></div><br>