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<div class="moz-cite-prefix">Le 06/09/2013 17:19, ub a écrit :<br>
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<blockquote cite="mid:5229F282.1070606@sansculotte.net" type="cite">hey
there,
<br>
<br>
here's the glsl_contrast i was talking about earlier. i made a
help patch for it and wrapped it all up a bit.
<br>
have not done all the message passing to gemframebuffer though.
seems to me that part of this logic would apply to all the glsl_*
so maybe wrap it in sub-abstraction?
<br>
<br>
cheers,
<br>
ub
<br>
<br>
<blockquote type="cite">
<blockquote type="cite">
<blockquote type="cite">Hello Cyrille,
<br>
<br>
I don't know if it is possible to ask for the next free
texture ID.
<br>
<br>
</blockquote>
Hello, I think this could be done with usual pd objects, by
prepending a sender name to texunit, this name would be set in
abstraction's arguments, then a receiver name for shaders that
needs to process texunit would retrieve the right number
anytime
<br>
</blockquote>
If we try to avoid argument in abstraction (to have similar
pix_* object
<br>
and glsl_* (or an other name) abstractions), maybe an external
could help...
<br>
++
<br>
</blockquote>
<br>
<br>
<br>
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</blockquote>
<br>
Hello ub,<br>
Thanx, I add the files in the github.<br>
++<br>
<br>
Jack<br>
<br>
<br>
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