<div dir="ltr">sorry, I should have read your emails more carefully...<div>so after converting all the .vert and .frag files to UNIX line ending, it works (!!?? windows donesn't understand itself ???)<br></div><div>and now, all examples work, but the 06., 11. and 12. because of my virtual hardware and the 10. due to this error : "GL: débordement négatif de la pile" (sic)<br>
</div><div><br></div><div class="gmail_extra">Michael, what is your graphic card ? does it support shader ? are the drivers up to date ?</div><div class="gmail_extra"><br></div><div class="gmail_extra">+</div><div class="gmail_extra">
a</div><div class="gmail_extra"><div>--<br>do it yourself <br><a href="http://antoine.villeret.free.fr" target="_blank">http://antoine.villeret.free.fr</a><br></div>
<br><br><div class="gmail_quote">2013/9/12 Michael Mihocic <span dir="ltr"><<a href="mailto:michael.mihocic@oeaw.ac.at" target="_blank">michael.mihocic@oeaw.ac.at</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
Thank you Antoine, this error can be fixed, when you replace all
CRLF by CR in the shader files (eg. with Notepad++).<br>
<br>
Does someone else know the error message, when loading shader
files??<div class="im"><br>
linking: link 1.5 3.5<br>
[glsl_program]: Info_log:<br>
[glsl_program]: Vertex info<br>
-----------<br>
(0) : error C5145: must write to gl_Position<br>
[glsl_program]: Link failed!<br>
<br></div>
Br, Michael<br>
<br>
<div><div class="im">-------- Original Message --------<br>
Subject: Re: [GEM-dev] Oculus Rift distortion/support<br></div><div><div class="h5">
From: Antoine Villeret <a href="mailto:antoine.villeret@gmail.com" target="_blank"><antoine.villeret@gmail.com></a><br>
To: Cyrille Henry <a href="mailto:ch@chnry.net" target="_blank"><ch@chnry.net></a><br>
Cc: Michael Mihocic <a href="mailto:michael.mihocic@oeaw.ac.at" target="_blank"><michael.mihocic@oeaw.ac.at></a>, gem-dev
<a href="mailto:gem-dev@iem.at" target="_blank"><gem-dev@iem.at></a><br>
Date: 11.09.2013 20:14<br>
</div></div></div><div><div class="h5">
<blockquote type="cite">
<div dir="ltr">hi,
<div><br>
</div>
<div>I confirm that the example <span style="font-family:arial,sans-serif;font-size:13px">"01.simple_texture.pd"
doesn't work for me on Windows 7 with pd-extended 0.44-0 and
Gem 0.93.3</span></div>
<div><span style="font-family:arial,sans-serif">And none of the
10.glsl/ example work.</span><br>
</div>
<div><span style="font-family:arial,sans-serif">All send the
same errors: </span></div>
<div><span style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">
[glsl_vertex]: error reading file</span><br style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">
<span style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">
[glsl_fragment]: error reading file</span><span style="font-family:arial,sans-serif"><br>
</span></div>
<div><span style="font-family:arial,sans-serif"><br>
</span></div>
<div><font face="arial, sans-serif">+</font></div>
<div>
<font face="arial, sans-serif">a</font></div>
<div><br>
</div>
<div class="gmail_extra"><br clear="all">
<div>--<br>
do it yourself <br>
<a href="http://antoine.villeret.free.fr" target="_blank">http://antoine.villeret.free.fr</a><br>
</div>
<br>
<br>
<div class="gmail_quote">2013/9/11 Cyrille Henry <span dir="ltr"><<a href="mailto:ch@chnry.net" target="_blank">ch@chnry.net</a>></span><br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">hello,<br>
<br>
this shaders works for me.<br>
i don't know the cause of the problem.<br>
<br>
cheers<br>
c<br>
<br>
<br>
Le 11/09/2013 13:40, Michael Mihocic a écrit :
<div>
<div><br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Thanks
again for your help!!<br>
<br>
What I did:<br>
- I downloaded and installed Pd-extended for Windows
from here: <a href="http://puredata.info/downloads/pd-extended" target="_blank">http://puredata.info/downloads/pd-extended</a>
(v0.43.4, Windows Installer)<br>
- I started pd with "pd-extended.bat" in pd folder<br>
- When I'm running pd all GEM details are displayed
(version,...) -> I guess GEM is loaded properly<br>
- I opened example patch 01.simple_texture.pd in
folder \extra\Gem\examples\10.glsl<br>
- I can load the images but when I want to load the
shader these error messages are displayed:<br>
[glsl_vertex]: error reading file<br>
[glsl_fragment]: error reading file<br>
- after replacing all CRLF by CR I receive different
error messages, as I described below!?<br>
I could load neither .vert nor .frag files! I will
send them to you in a seperate email.<br>
The files are existing and found by pd, otherwise I
would receive a different error message....<br>
<br>
Br, Michael<br>
<br>
-------- Original Message --------<br>
Subject: Re: [GEM-dev] Oculus Rift
distortion/support<br>
From: Cyrille Henry <<a href="mailto:ch@chnry.net" target="_blank">ch@chnry.net</a>><br>
To: <a href="mailto:gem-dev@iem.at" target="_blank">gem-dev@iem.at</a><br>
Date: 11.09.2013 12:03<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex"><br>
<br>
Le 11/09/2013 08:35, Michael Mihocic a écrit :<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Dear
list,<br>
<br>
I tried to get familiar with shaders in GEM. I
started with "01.simple_texture.pd" in folder
10.glsl.<br>
<br>
I can start rendering (checking "rendering") but
I cannot load shaders. After checking the
rendering checkbox 2 errors occur:<br>
[glsl_vertex]: need to load a shader<br>
[glsl_fragment]: need to load a shader<br>
<br>
When I try to use shaders (click on "load
shader") I receive the error message:<br>
linking: link 1.5 3.5<br>
[glsl_program]: Info_log:<br>
[glsl_program]: Vertex info<br>
-----------<br>
(0) : error C5145: must write to
gl_Position<br>
[glsl_program]: Link failed!<br>
<br>
These errors occur when I either try to open a
".vert" or a ".fraq" file! Do you have any ideas
what I could try to use different shaders???
Below I'm listing my system details:<br>
<br>
</blockquote>
are you really sure you did not modifies oher
things in the shader code?<br>
if so, could you send them to me so that i can
check.<br>
c<br>
<br>
<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">-
pd: 0.43.4-extended<br>
- GEM: 0.93.3<br>
- System: Windows 7-64<br>
- Folder contains no spaces:
"C:\pd-0.43.4\extra\Gem\examples\10.glsl"<br>
- I replaced all CRLFs with CRs as I found in <a href="https://sourceforge.net/p/pure-data/bugs/864/?page=2" target="_blank">https://sourceforge.net/p/pure-data/bugs/864/?page=2</a>
(otherwise I get the errors<br>
[glsl_vertex]: error reading file<br>
[glsl_fragment]: error reading file<br>
- I also tried to run pd with Admin permissions<br>
<br>
Thanks in advance!!<br>
<br>
Br, Michael<br>
<br>
<br>
-------- Original Message --------<br>
Subject: Re: [GEM-dev] Oculus Rift
distortion/support<br>
From: Jack <<a href="mailto:jack@rybn.org" target="_blank">jack@rybn.org</a>><br>
To: <a href="mailto:gem-dev@iem.at" target="_blank">gem-dev@iem.at</a><br>
Date: <a href="tel:25.07.2013%2012" value="+12507201312" target="_blank">25.07.2013
12</a>:22<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Hello,<br>
<br>
Yep, and if oculus doesn't provide a shader
for barrel distortion, there<br>
is plenty of example on the web.<br>
++<br>
<br>
Jack<br>
<br>
<br>
<br>
Le 25/07/2013 12:17, Cyrille Henry a écrit :<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">hello,<br>
<br>
one have to use shader in order create the
image distortion.<br>
<br>
i think oculus should provide standard
shader that you have to insert<br>
in your rendering process.<br>
<br>
the only problem is that you have to do 2
rendering : one for each eye.<br>
The best solution is to do a 3 pass
rendering :<br>
1st : left eye view without distortion,
rendered in a frame buffer<br>
2nd : right eye view (no distortion /
framebuffer)<br>
3rd : using the 2 previous texture and a
shader, render the final image<br>
<br>
cheers<br>
c<br>
<br>
<br>
Le 25/07/2013 12:04, Michael Mihocic a écrit
:<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Dear
list,<br>
<br>
we are using GEM with a
head-mounted-display to present a virtual<br>
world to subjects performing acoustic
localization experiments.<br>
<br>
Now we plan to switch from our current HMD
to Oculus Rift (an<br>
upcoming virtual reality head-mounted
display). Therefore we need to<br>
modify our image and add (asymetric)
barrel distortion to the<br>
represented image. (The image distortion
is compensated by the lenses<br>
in Oculus Rift.)<br>
<br>
My questions now:<br>
- Is there an easy solution to implement
barrel distortion to the<br>
rendered window in GEM?<br>
- Does anybody of you already have some
experience with GEM together<br>
with Oculus Rift?<br>
<br>
Since attachments should be avoided in
this list, I do not send any<br>
example pictures of the distortion or our
current presented world. If<br>
you are interested you can either contact
me and I can send you some<br>
screenshots, or you can google for example
images/videos of Oculus<br>
Rift distortion.<br>
<br>
Thanks in advance and best regards,
Michael<br>
<br>
</blockquote>
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</blockquote>
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</blockquote>
<br>
--<br>
Michael Mihocic<br>
Psychoacoustics & Experimental Audiology<br>
Acoustics Research Institute <<a href="http://www.kfs.oeaw.ac.at/" target="_blank">http://www.kfs.oeaw.ac.at/</a>><br>
Austrian Academy Of Sciences <<a href="http://www.oeaw.ac.at/" target="_blank">http://www.oeaw.ac.at/</a>><br>
Wohllebengasse 12-14 / 1<br>
A-1040 Vienna, Austria<br>
Tel: <a href="tel:%2B43%20%281%29%2051581%202515" value="+431515812515" target="_blank">+43 (1)
51581 2515</a> (Office)<br>
Tel: <a href="tel:%2B43%20%281%29%2051581%202525" value="+431515812525" target="_blank">+43 (1)
51581 2525</a> (Lab)<br>
Fax: <a href="tel:%2B43%20%281%29%2051581%202530" value="+431515812530" target="_blank">+43 (1)
51581 2530</a><br>
<a href="mailto:michael.mihocic@oeaw.ac.at" target="_blank">michael.mihocic@oeaw.ac.at</a>
<mailto:<a href="mailto:michael.mihocic@oeaw.ac.at" target="_blank">michael.mihocic@oeaw.ac.at</a>><br>
<br>
<br>
_______________________________________________<br>
GEM-dev mailing list<br>
<a href="mailto:GEM-dev@iem.at" target="_blank">GEM-dev@iem.at</a><br>
<a href="http://lists.puredata.info/listinfo/gem-dev" target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
<br>
</blockquote>
<br>
_______________________________________________<br>
GEM-dev mailing list<br>
<a href="mailto:GEM-dev@iem.at" target="_blank">GEM-dev@iem.at</a><br>
<a href="http://lists.puredata.info/listinfo/gem-dev" target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
</blockquote>
<br>
--<br>
Michael Mihocic<br>
Psychoacoustics & Experimental Audiology<br>
Acoustics Research Institute <<a href="http://www.kfs.oeaw.ac.at/" target="_blank">http://www.kfs.oeaw.ac.at/</a>><br>
Austrian Academy Of Sciences <<a href="http://www.oeaw.ac.at/" target="_blank">http://www.oeaw.ac.at/</a>><br>
Wohllebengasse 12-14 / 1<br>
A-1040 Vienna, Austria<br>
Tel: <a href="tel:%2B43%20%281%29%2051581%202515" value="+431515812515" target="_blank">+43 (1)
51581 2515</a> (Office)<br>
Tel: <a href="tel:%2B43%20%281%29%2051581%202525" value="+431515812525" target="_blank">+43 (1)
51581 2525</a> (Lab)<br>
Fax: <a href="tel:%2B43%20%281%29%2051581%202530" value="+431515812530" target="_blank">+43 (1)
51581 2530</a><br>
<a href="mailto:michael.mihocic@oeaw.ac.at" target="_blank">michael.mihocic@oeaw.ac.at</a>
<mailto:<a href="mailto:michael.mihocic@oeaw.ac.at" target="_blank">michael.mihocic@oeaw.ac.at</a>><br>
<br>
<br>
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<br>
</blockquote>
<br>
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<a href="http://lists.puredata.info/listinfo/gem-dev" target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
</div>
</div>
</blockquote>
</div>
<br>
</div>
</div>
</blockquote>
<br>
</div></div><div><div><div class="h5">-- <br>
Michael Mihocic<br>
Psychoacoustics & Experimental Audiology<br>
<a href="http://www.kfs.oeaw.ac.at/" target="_blank">Acoustics Research Institute</a><br>
</div></div><a href="http://www.oeaw.ac.at/" target="_blank">Austrian Academy Of Sciences</a><div class="im"><br>
Wohllebengasse 12-14 / 1<br>
A-1040 Vienna, Austria<br>
Tel: <a href="tel:%2B43%20%281%29%2051581%202515" value="+431515812515" target="_blank">+43 (1) 51581 2515</a> (Office)<br>
Tel: <a href="tel:%2B43%20%281%29%2051581%202525" value="+431515812525" target="_blank">+43 (1) 51581 2525</a> (Lab)<br>
Fax: <a href="tel:%2B43%20%281%29%2051581%202530" value="+431515812530" target="_blank">+43 (1) 51581 2530</a><br>
<a href="mailto:michael.mihocic@oeaw.ac.at" target="_blank">michael.mihocic@oeaw.ac.at</a><br>
</div></div>
</div>
</blockquote></div><br></div></div>