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    Good morning!!<br>
    <br>
    My graphic card is a GeForce GT 430 which supports Shader Model 5.0.
    I just updated its drivers.<br>
    (Until now I used also one screen with my onboard card, which I
    disabled now.)<br>
    <br>
    I'm still receiving the following error message when I'm using the
    "bang" on the top of example "01.simple_texture". Interestingly the
    link error numbers in the first 2 rows switch alternatingly between
    1.5 and 3.5 (when I repeat pressing the bang).<br>
    <br>
    &nbsp;&nbsp;&nbsp; linking: link <u>1.5</u> 4.5<br>
    &nbsp;&nbsp;&nbsp; linking: link <u>1.5</u> 2.5<br>
    &nbsp;&nbsp;&nbsp; [pix_texture]: using mode 0: TEXTURE_2D<br>
    &nbsp;&nbsp;&nbsp; [glsl_program]: Info_log:<br>
    &nbsp;&nbsp;&nbsp; [glsl_program]: Vertex info<br>
    &nbsp;&nbsp;&nbsp; -----------<br>
    &nbsp;&nbsp;&nbsp; (0) : error C5145: must write to gl_Position<br>
    <br>
    &nbsp;&nbsp;&nbsp; [glsl_program]: Link failed!<br>
    <br>
    Do you have any ideas what else I could try?? I want to use
    different shaders in GEM but I can't even use the example shaders so
    far...<br>
    <br>
    Br, Michael<br>
    <br>
    <div class="moz-cite-prefix">-------- Original Message --------<br>
      Subject: Re: [GEM-dev] Oculus Rift distortion/support<br>
      From: Antoine Villeret <a class="moz-txt-link-rfc2396E"
        href="mailto:antoine.villeret@gmail.com">&lt;antoine.villeret@gmail.com&gt;</a><br>
      To: Michael Mihocic <a class="moz-txt-link-rfc2396E"
        href="mailto:michael.mihocic@oeaw.ac.at">&lt;michael.mihocic@oeaw.ac.at&gt;</a><br>
      Cc: Cyrille Henry <a class="moz-txt-link-rfc2396E"
        href="mailto:ch@chnry.net">&lt;ch@chnry.net&gt;</a>, gem-dev <a
        class="moz-txt-link-rfc2396E" href="mailto:gem-dev@iem.at">&lt;gem-dev@iem.at&gt;</a><br>
      Date: 12.09.2013 10:11<br>
    </div>
    <blockquote
cite="mid:CAGn5wNfA1q+uVT67DnYW53WW2dd-vUW7oAedBEMNebaK=VKjtA@mail.gmail.com"
      type="cite">
      <div dir="ltr">sorry, I should have read your emails more
        carefully...
        <div>so after converting all the .vert and .frag files to UNIX
          line ending, it works (!!?? windows donesn't understand itself
          ???)<br>
        </div>
        <div>and now, all examples work, but the 06., 11. and 12.
          because of my virtual hardware and the 10. due to this error :
          "GL: d&eacute;bordement n&eacute;gatif de la pile" (sic)<br>
        </div>
        <div><br>
        </div>
        <div class="gmail_extra">Michael, what is your graphic card ?
          does it support shader ? are the drivers up to date ?</div>
        <div class="gmail_extra"><br>
        </div>
        <div class="gmail_extra">+</div>
        <div class="gmail_extra"> a</div>
        <div class="gmail_extra">
          <div>--<br>
            do it yourself &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>
            <a moz-do-not-send="true"
              href="http://antoine.villeret.free.fr" target="_blank">http://antoine.villeret.free.fr</a><br>
          </div>
          <br>
          <br>
          <div class="gmail_quote">2013/9/12 Michael Mihocic <span
              dir="ltr">&lt;<a moz-do-not-send="true"
                href="mailto:michael.mihocic@oeaw.ac.at" target="_blank">michael.mihocic@oeaw.ac.at</a>&gt;</span><br>
            <blockquote class="gmail_quote" style="margin:0 0 0
              .8ex;border-left:1px #ccc solid;padding-left:1ex">
              <div text="#000000" bgcolor="#FFFFFF"> Thank you Antoine,
                this error can be fixed, when you replace all CRLF by CR
                in the shader files (eg. with Notepad++).<br>
                <br>
                Does someone else know the error message, when loading
                shader files??
                <div class="im"><br>
                  &nbsp;&nbsp;&nbsp;&nbsp; linking: link 1.5 3.5<br>
                  &nbsp;&nbsp;&nbsp;&nbsp; [glsl_program]: Info_log:<br>
                  &nbsp;&nbsp;&nbsp;&nbsp; [glsl_program]: Vertex info<br>
                  &nbsp;&nbsp;&nbsp;&nbsp; -----------<br>
                  &nbsp;&nbsp;&nbsp;&nbsp; (0) : error C5145: must write to gl_Position<br>
                  &nbsp;&nbsp;&nbsp;&nbsp; [glsl_program]: Link failed!<br>
                  <br>
                </div>
                Br, Michael<br>
                <br>
                <div>
                  <div class="im">-------- Original Message --------<br>
                    Subject: Re: [GEM-dev] Oculus Rift
                    distortion/support<br>
                  </div>
                  <div>
                    <div class="h5"> From: Antoine Villeret <a
                        moz-do-not-send="true"
                        href="mailto:antoine.villeret@gmail.com"
                        target="_blank">&lt;antoine.villeret@gmail.com&gt;</a><br>
                      To: Cyrille Henry <a moz-do-not-send="true"
                        href="mailto:ch@chnry.net" target="_blank">&lt;ch@chnry.net&gt;</a><br>
                      Cc: Michael Mihocic <a moz-do-not-send="true"
                        href="mailto:michael.mihocic@oeaw.ac.at"
                        target="_blank">&lt;michael.mihocic@oeaw.ac.at&gt;</a>,
                      gem-dev <a moz-do-not-send="true"
                        href="mailto:gem-dev@iem.at" target="_blank">&lt;gem-dev@iem.at&gt;</a><br>
                      Date: 11.09.2013 20:14<br>
                    </div>
                  </div>
                </div>
                <div>
                  <div class="h5">
                    <blockquote type="cite">
                      <div dir="ltr">hi,&nbsp;
                        <div><br>
                        </div>
                        <div>I confirm that the example&nbsp;<span
                            style="font-family:arial,sans-serif;font-size:13px">"01.simple_texture.pd"


                            doesn't work for me on Windows 7 with
                            pd-extended 0.44-0 and Gem 0.93.3</span></div>
                        <div><span style="font-family:arial,sans-serif">And

                            none of the 10.glsl/ example work.</span><br>
                        </div>
                        <div><span style="font-family:arial,sans-serif">All

                            send the same errors:&nbsp;</span></div>
                        <div><span
                            style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">&nbsp;
                            &nbsp;[glsl_vertex]: error reading file</span><br
style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">
                          <span
                            style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">&nbsp;
                            &nbsp;[glsl_fragment]: error reading file</span><span
                            style="font-family:arial,sans-serif"><br>
                          </span></div>
                        <div><span style="font-family:arial,sans-serif"><br>
                          </span></div>
                        <div><font face="arial, sans-serif">+</font></div>
                        <div> <font face="arial, sans-serif">a</font></div>
                        <div><br>
                        </div>
                        <div class="gmail_extra"><br clear="all">
                          <div>--<br>
                            do it yourself &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>
                            <a moz-do-not-send="true"
                              href="http://antoine.villeret.free.fr"
                              target="_blank">http://antoine.villeret.free.fr</a><br>
                          </div>
                          <br>
                          <br>
                          <div class="gmail_quote">2013/9/11 Cyrille
                            Henry <span dir="ltr">&lt;<a
                                moz-do-not-send="true"
                                href="mailto:ch@chnry.net"
                                target="_blank">ch@chnry.net</a>&gt;</span><br>
                            <blockquote class="gmail_quote"
                              style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">hello,<br>
                              <br>
                              this shaders works for me.<br>
                              i don't know the cause of the problem.<br>
                              <br>
                              cheers<br>
                              c<br>
                              <br>
                              <br>
                              Le 11/09/2013 13:40, Michael Mihocic a
                              &eacute;crit :
                              <div>
                                <div><br>
                                  <blockquote class="gmail_quote"
                                    style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Thanks


                                    again for your help!!<br>
                                    <br>
                                    What I did:<br>
                                    - I downloaded and installed
                                    Pd-extended for Windows from here: <a
                                      moz-do-not-send="true"
                                      href="http://puredata.info/downloads/pd-extended"
                                      target="_blank">http://puredata.info/downloads/pd-extended</a>
                                    (v0.43.4, Windows Installer)<br>
                                    - I started pd with
                                    "pd-extended.bat" in pd folder<br>
                                    - When I'm running pd all GEM
                                    details are displayed (version,...)
                                    -&gt; I guess GEM is loaded properly<br>
                                    - I opened example patch
                                    01.simple_texture.pd in folder
                                    \extra\Gem\examples\10.glsl<br>
                                    - I can load the images but when I
                                    want to load the shader these error
                                    messages are displayed:<br>
                                    &nbsp; &nbsp; &nbsp;[glsl_vertex]: error reading
                                    file<br>
                                    &nbsp; &nbsp; &nbsp;[glsl_fragment]: error reading
                                    file<br>
                                    - after replacing all CRLF by CR I
                                    receive different error messages, as
                                    I described below!?<br>
                                    I could load neither .vert nor .frag
                                    files! I will send them to you in a
                                    seperate email.<br>
                                    The files are existing and found by
                                    pd, otherwise I would receive a
                                    different error message....<br>
                                    <br>
                                    Br, Michael<br>
                                    <br>
                                    -------- Original Message --------<br>
                                    Subject: Re: [GEM-dev] Oculus Rift
                                    distortion/support<br>
                                    From: Cyrille Henry &lt;<a
                                      moz-do-not-send="true"
                                      href="mailto:ch@chnry.net"
                                      target="_blank">ch@chnry.net</a>&gt;<br>
                                    To: <a moz-do-not-send="true"
                                      href="mailto:gem-dev@iem.at"
                                      target="_blank">gem-dev@iem.at</a><br>
                                    Date: 11.09.2013 12:03<br>
                                    <blockquote class="gmail_quote"
                                      style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex"><br>
                                      <br>
                                      Le 11/09/2013 08:35, Michael
                                      Mihocic a &eacute;crit :<br>
                                      <blockquote class="gmail_quote"
                                        style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Dear


                                        list,<br>
                                        <br>
                                        I tried to get familiar with
                                        shaders in GEM. I started with
                                        "01.simple_texture.pd" in folder
                                        10.glsl.<br>
                                        <br>
                                        I can start rendering (checking
                                        "rendering") but I cannot load
                                        shaders. After checking the
                                        rendering checkbox 2 errors
                                        occur:<br>
                                        &nbsp; &nbsp; &nbsp;[glsl_vertex]: need to load
                                        a shader<br>
                                        &nbsp; &nbsp; &nbsp;[glsl_fragment]: need to
                                        load a shader<br>
                                        <br>
                                        When I try to use shaders (click
                                        on "load shader") I receive the
                                        error message:<br>
                                        &nbsp; &nbsp; &nbsp;linking: link 1.5 3.5<br>
                                        &nbsp; &nbsp; &nbsp;[glsl_program]: Info_log:<br>
                                        &nbsp; &nbsp; &nbsp;[glsl_program]: Vertex info<br>
                                        &nbsp; &nbsp; &nbsp;-----------<br>
                                        &nbsp; &nbsp; &nbsp;(0) : error C5145: must
                                        write to gl_Position<br>
                                        &nbsp; &nbsp; &nbsp;[glsl_program]: Link
                                        failed!<br>
                                        <br>
                                        These errors occur when I either
                                        try to open a ".vert" or a
                                        ".fraq" file! Do you have any
                                        ideas what I could try to use
                                        different shaders??? Below I'm
                                        listing my system details:<br>
                                        <br>
                                      </blockquote>
                                      are you really sure you did not
                                      modifies oher things in the shader
                                      code?<br>
                                      if so, could you send them to me
                                      so that i can check.<br>
                                      c<br>
                                      <br>
                                      <br>
                                      <blockquote class="gmail_quote"
                                        style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">-
                                        pd: 0.43.4-extended<br>
                                        - GEM: 0.93.3<br>
                                        - System: Windows 7-64<br>
                                        - Folder contains no spaces:
                                        "C:\pd-0.43.4\extra\Gem\examples\10.glsl"<br>
                                        - I replaced all CRLFs with CRs
                                        as I found in <a
                                          moz-do-not-send="true"
                                          href="https://sourceforge.net/p/pure-data/bugs/864/?page=2"
                                          target="_blank">https://sourceforge.net/p/pure-data/bugs/864/?page=2</a>
                                        (otherwise I get the errors<br>
                                        &nbsp; &nbsp; &nbsp;[glsl_vertex]: error
                                        reading file<br>
                                        &nbsp; &nbsp; &nbsp;[glsl_fragment]: error
                                        reading file<br>
                                        - I also tried to run pd with
                                        Admin permissions<br>
                                        <br>
                                        Thanks in advance!!<br>
                                        <br>
                                        Br, Michael<br>
                                        <br>
                                        <br>
                                        -------- Original Message
                                        --------<br>
                                        Subject: Re: [GEM-dev] Oculus
                                        Rift distortion/support<br>
                                        From: Jack &lt;<a
                                          moz-do-not-send="true"
                                          href="mailto:jack@rybn.org"
                                          target="_blank">jack@rybn.org</a>&gt;<br>
                                        To: <a moz-do-not-send="true"
                                          href="mailto:gem-dev@iem.at"
                                          target="_blank">gem-dev@iem.at</a><br>
                                        Date: <a moz-do-not-send="true"
                                          href="tel:25.07.2013%2012"
                                          value="+12507201312"
                                          target="_blank">25.07.2013 12</a>:22<br>
                                        <blockquote class="gmail_quote"
                                          style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Hello,<br>
                                          <br>
                                          Yep, and if oculus doesn't
                                          provide a shader for barrel
                                          distortion, there<br>
                                          is plenty of example on the
                                          web.<br>
                                          ++<br>
                                          <br>
                                          Jack<br>
                                          <br>
                                          <br>
                                          <br>
                                          Le 25/07/2013 12:17, Cyrille
                                          Henry a &eacute;crit :<br>
                                          <blockquote
                                            class="gmail_quote"
                                            style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">hello,<br>
                                            <br>
                                            one have to use shader in
                                            order create the image
                                            distortion.<br>
                                            <br>
                                            i think oculus should
                                            provide standard shader that
                                            you have to insert<br>
                                            in your rendering process.<br>
                                            <br>
                                            the only problem is that you
                                            have to do 2 rendering : one
                                            for each eye.<br>
                                            The best solution is to do a
                                            3 pass rendering :<br>
                                            1st : left eye view without
                                            distortion, rendered in a
                                            frame buffer<br>
                                            2nd : right eye view (no
                                            distortion / framebuffer)<br>
                                            3rd : using the 2 previous
                                            texture and a shader, render
                                            the final image<br>
                                            <br>
                                            cheers<br>
                                            c<br>
                                            <br>
                                            <br>
                                            Le 25/07/2013 12:04, Michael
                                            Mihocic a &eacute;crit :<br>
                                            <blockquote
                                              class="gmail_quote"
                                              style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Dear


                                              list,<br>
                                              <br>
                                              we are using GEM with a
                                              head-mounted-display to
                                              present a virtual<br>
                                              world to subjects
                                              performing acoustic
                                              localization experiments.<br>
                                              <br>
                                              Now we plan to switch from
                                              our current HMD to Oculus
                                              Rift (an<br>
                                              upcoming virtual reality
                                              head-mounted display).
                                              Therefore we need to<br>
                                              modify our image and add
                                              (asymetric) barrel
                                              distortion to the<br>
                                              represented image. (The
                                              image distortion is
                                              compensated by the lenses<br>
                                              in Oculus Rift.)<br>
                                              <br>
                                              My questions now:<br>
                                              - Is there an easy
                                              solution to implement
                                              barrel distortion to the<br>
                                              rendered window in GEM?<br>
                                              - Does anybody of you
                                              already have some
                                              experience with GEM
                                              together<br>
                                              with Oculus Rift?<br>
                                              <br>
                                              Since attachments should
                                              be avoided in this list, I
                                              do not send any<br>
                                              example pictures of the
                                              distortion or our current
                                              presented world. If<br>
                                              you are interested you can
                                              either contact me and I
                                              can send you some<br>
                                              screenshots, or you can
                                              google for example
                                              images/videos of Oculus<br>
                                              Rift distortion.<br>
                                              <br>
                                              Thanks in advance and best
                                              regards, Michael<br>
                                              <br>
                                            </blockquote>
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                                            <a moz-do-not-send="true"
                                              href="http://lists.puredata.info/listinfo/gem-dev"
                                              target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                          </blockquote>
                                          <br>
_______________________________________________<br>
                                          GEM-dev mailing list<br>
                                          <a moz-do-not-send="true"
                                            href="mailto:GEM-dev@iem.at"
                                            target="_blank">GEM-dev@iem.at</a><br>
                                          <a moz-do-not-send="true"
                                            href="http://lists.puredata.info/listinfo/gem-dev"
                                            target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                        </blockquote>
                                        <br>
                                        --<br>
                                        Michael Mihocic<br>
                                        Psychoacoustics &amp;
                                        Experimental Audiology<br>
                                        Acoustics Research Institute
                                        &lt;<a moz-do-not-send="true"
                                          href="http://www.kfs.oeaw.ac.at/"
                                          target="_blank">http://www.kfs.oeaw.ac.at/</a>&gt;<br>
                                        Austrian Academy Of Sciences
                                        &lt;<a moz-do-not-send="true"
                                          href="http://www.oeaw.ac.at/"
                                          target="_blank">http://www.oeaw.ac.at/</a>&gt;<br>
                                        Wohllebengasse 12-14 / 1<br>
                                        A-1040 Vienna, Austria<br>
                                        Tel: <a moz-do-not-send="true"
href="tel:%2B43%20%281%29%2051581%202515" value="+431515812515"
                                          target="_blank">+43 (1) 51581
                                          2515</a> (Office)<br>
                                        Tel: <a moz-do-not-send="true"
href="tel:%2B43%20%281%29%2051581%202525" value="+431515812525"
                                          target="_blank">+43 (1) 51581
                                          2525</a> (Lab)<br>
                                        Fax: <a moz-do-not-send="true"
href="tel:%2B43%20%281%29%2051581%202530" value="+431515812530"
                                          target="_blank">+43 (1) 51581
                                          2530</a><br>
                                        <a moz-do-not-send="true"
                                          href="mailto:michael.mihocic@oeaw.ac.at"
                                          target="_blank">michael.mihocic@oeaw.ac.at</a>
                                        &lt;mailto:<a
                                          moz-do-not-send="true"
                                          href="mailto:michael.mihocic@oeaw.ac.at"
                                          target="_blank">michael.mihocic@oeaw.ac.at</a>&gt;<br>
                                        <br>
                                        <br>
_______________________________________________<br>
                                        GEM-dev mailing list<br>
                                        <a moz-do-not-send="true"
                                          href="mailto:GEM-dev@iem.at"
                                          target="_blank">GEM-dev@iem.at</a><br>
                                        <a moz-do-not-send="true"
                                          href="http://lists.puredata.info/listinfo/gem-dev"
                                          target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                        <br>
                                      </blockquote>
                                      <br>
_______________________________________________<br>
                                      GEM-dev mailing list<br>
                                      <a moz-do-not-send="true"
                                        href="mailto:GEM-dev@iem.at"
                                        target="_blank">GEM-dev@iem.at</a><br>
                                      <a moz-do-not-send="true"
                                        href="http://lists.puredata.info/listinfo/gem-dev"
                                        target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                    </blockquote>
                                    <br>
                                    --<br>
                                    Michael Mihocic<br>
                                    Psychoacoustics &amp; Experimental
                                    Audiology<br>
                                    Acoustics Research Institute &lt;<a
                                      moz-do-not-send="true"
                                      href="http://www.kfs.oeaw.ac.at/"
                                      target="_blank">http://www.kfs.oeaw.ac.at/</a>&gt;<br>
                                    Austrian Academy Of Sciences &lt;<a
                                      moz-do-not-send="true"
                                      href="http://www.oeaw.ac.at/"
                                      target="_blank">http://www.oeaw.ac.at/</a>&gt;<br>
                                    Wohllebengasse 12-14 / 1<br>
                                    A-1040 Vienna, Austria<br>
                                    Tel: <a moz-do-not-send="true"
                                      href="tel:%2B43%20%281%29%2051581%202515"
                                      value="+431515812515"
                                      target="_blank">+43 (1) 51581 2515</a>
                                    (Office)<br>
                                    Tel: <a moz-do-not-send="true"
                                      href="tel:%2B43%20%281%29%2051581%202525"
                                      value="+431515812525"
                                      target="_blank">+43 (1) 51581 2525</a>
                                    (Lab)<br>
                                    Fax: <a moz-do-not-send="true"
                                      href="tel:%2B43%20%281%29%2051581%202530"
                                      value="+431515812530"
                                      target="_blank">+43 (1) 51581 2530</a><br>
                                    <a moz-do-not-send="true"
                                      href="mailto:michael.mihocic@oeaw.ac.at"
                                      target="_blank">michael.mihocic@oeaw.ac.at</a>
                                    &lt;mailto:<a moz-do-not-send="true"
href="mailto:michael.mihocic@oeaw.ac.at" target="_blank">michael.mihocic@oeaw.ac.at</a>&gt;<br>
                                    <br>
                                    <br>
_______________________________________________<br>
                                    GEM-dev mailing list<br>
                                    <a moz-do-not-send="true"
                                      href="mailto:GEM-dev@iem.at"
                                      target="_blank">GEM-dev@iem.at</a><br>
                                    <a moz-do-not-send="true"
                                      href="http://lists.puredata.info/listinfo/gem-dev"
                                      target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                    <br>
                                  </blockquote>
                                  <br>
_______________________________________________<br>
                                  GEM-dev mailing list<br>
                                  <a moz-do-not-send="true"
                                    href="mailto:GEM-dev@iem.at"
                                    target="_blank">GEM-dev@iem.at</a><br>
                                  <a moz-do-not-send="true"
                                    href="http://lists.puredata.info/listinfo/gem-dev"
                                    target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                </div>
                              </div>
                            </blockquote>
                          </div>
                          <br>
                        </div>
                      </div>
                    </blockquote>
                    <br>
                  </div>
                </div>
                <div>
                  <div>
                    <div class="h5">-- <br>
                      Michael Mihocic<br>
                      Psychoacoustics &amp; Experimental Audiology<br>
                      <a moz-do-not-send="true"
                        href="http://www.kfs.oeaw.ac.at/"
                        target="_blank">Acoustics Research Institute</a><br>
                    </div>
                  </div>
                  <a moz-do-not-send="true"
                    href="http://www.oeaw.ac.at/" target="_blank">Austrian

                    Academy Of Sciences</a>
                  <div class="im"><br>
                    Wohllebengasse 12-14 / 1<br>
                    A-1040 Vienna, Austria<br>
                    Tel: <a moz-do-not-send="true"
                      href="tel:%2B43%20%281%29%2051581%202515"
                      value="+431515812515" target="_blank">+43 (1)
                      51581 2515</a> (Office)<br>
                    Tel: <a moz-do-not-send="true"
                      href="tel:%2B43%20%281%29%2051581%202525"
                      value="+431515812525" target="_blank">+43 (1)
                      51581 2525</a> (Lab)<br>
                    Fax: <a moz-do-not-send="true"
                      href="tel:%2B43%20%281%29%2051581%202530"
                      value="+431515812530" target="_blank">+43 (1)
                      51581 2530</a><br>
                    <a moz-do-not-send="true"
                      href="mailto:michael.mihocic@oeaw.ac.at"
                      target="_blank">michael.mihocic@oeaw.ac.at</a><br>
                  </div>
                </div>
              </div>
            </blockquote>
          </div>
          <br>
        </div>
      </div>
    </blockquote>
    <br>
    <div class="moz-signature">-- <br>
      Michael Mihocic<br>
      Psychoacoustics &amp; Experimental Audiology<br>
      <a href="http://www.kfs.oeaw.ac.at/">Acoustics Research Institute</a><br>
      <a href="http://www.oeaw.ac.at/">Austrian Academy Of Sciences</a><br>
      Wohllebengasse 12-14 / 1<br>
      A-1040 Vienna, Austria<br>
      Tel: +43 (1) 51581 2515 (Office)<br>
      Tel: +43 (1) 51581 2525 (Lab)<br>
      Fax: +43 (1) 51581 2530<br>
      <a href="mailto:michael.mihocic@oeaw.ac.at">michael.mihocic@oeaw.ac.at</a><br>
    </div>
  </body>
</html>