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    Hi,<br>
    <br>
    I tried the same example (01.simple_texture.pd) on a different
    computer (Win7-64, Nvidia GeForce 8600 GT). When I try to load the
    shader I receive the following error messages:<br>
    <br>
    &nbsp;&nbsp;&nbsp; [glsl_vertex]: compile Info_log:<br>
    &nbsp;&nbsp;&nbsp; [glsl_vertex]: (0) : error C0000: syntax error, unexpected $end
    at token "&lt;EOF&gt;"<br>
    <br>
    &nbsp;&nbsp;&nbsp; [glsl_vertex]: shader not loaded<br>
    &nbsp;&nbsp;&nbsp; [glsl_fragment]: compile Info_log:<br>
    &nbsp;&nbsp;&nbsp; [glsl_fragment]: (0) : error C0000: syntax error, unexpected
    $end at token "&lt;EOF&gt;"<br>
    <br>
    &nbsp;&nbsp;&nbsp; [glsl_fragment]: shader not loaded<br>
    &nbsp;&nbsp;&nbsp; [pix_texture]: using mode 0: TEXTURE_2D<br>
    <br>
    Does someone of you have an idea what could be the reason for that
    error message???<br>
    <br>
    Br, Michael<br>
    <br>
    <div class="moz-cite-prefix">-------- Original-Nachricht --------<br>
      Betreff: Re: [GEM-dev] Oculus Rift distortion/support<br>
      Von: Michael Mihocic <a class="moz-txt-link-rfc2396E" href="mailto:michael.mihocic@oeaw.ac.at">&lt;michael.mihocic@oeaw.ac.at&gt;</a><br>
      An: Antoine Villeret <a class="moz-txt-link-rfc2396E" href="mailto:antoine.villeret@gmail.com">&lt;antoine.villeret@gmail.com&gt;</a><br>
      Kopie (CC): Cyrille Henry <a class="moz-txt-link-rfc2396E" href="mailto:ch@chnry.net">&lt;ch@chnry.net&gt;</a>, gem-dev
      <a class="moz-txt-link-rfc2396E" href="mailto:gem-dev@iem.at">&lt;gem-dev@iem.at&gt;</a><br>
      Datum: 16.09.2013 08:06<br>
    </div>
    <blockquote cite="mid:52369FE1.90103@oeaw.ac.at" type="cite">
      <meta content="text/html; charset=ISO-8859-1"
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      Good morning!!<br>
      <br>
      My graphic card is a GeForce GT 430 which supports Shader Model
      5.0. I just updated its drivers.<br>
      (Until now I used also one screen with my onboard card, which I
      disabled now.)<br>
      <br>
      I'm still receiving the following error message when I'm using the
      "bang" on the top of example "01.simple_texture". Interestingly
      the link error numbers in the first 2 rows switch alternatingly
      between 1.5 and 3.5 (when I repeat pressing the bang).<br>
      <br>
      &nbsp;&nbsp;&nbsp; linking: link <u>1.5</u> 4.5<br>
      &nbsp;&nbsp;&nbsp; linking: link <u>1.5</u> 2.5<br>
      &nbsp;&nbsp;&nbsp; [pix_texture]: using mode 0: TEXTURE_2D<br>
      &nbsp;&nbsp;&nbsp; [glsl_program]: Info_log:<br>
      &nbsp;&nbsp;&nbsp; [glsl_program]: Vertex info<br>
      &nbsp;&nbsp;&nbsp; -----------<br>
      &nbsp;&nbsp;&nbsp; (0) : error C5145: must write to gl_Position<br>
      <br>
      &nbsp;&nbsp;&nbsp; [glsl_program]: Link failed!<br>
      <br>
      Do you have any ideas what else I could try?? I want to use
      different shaders in GEM but I can't even use the example shaders
      so far...<br>
      <br>
      Br, Michael<br>
      <br>
      <div class="moz-cite-prefix">-------- Original Message --------<br>
        Subject: Re: [GEM-dev] Oculus Rift distortion/support<br>
        From: Antoine Villeret <a moz-do-not-send="true"
          class="moz-txt-link-rfc2396E"
          href="mailto:antoine.villeret@gmail.com">&lt;antoine.villeret@gmail.com&gt;</a><br>
        To: Michael Mihocic <a moz-do-not-send="true"
          class="moz-txt-link-rfc2396E"
          href="mailto:michael.mihocic@oeaw.ac.at">&lt;michael.mihocic@oeaw.ac.at&gt;</a><br>
        Cc: Cyrille Henry <a moz-do-not-send="true"
          class="moz-txt-link-rfc2396E" href="mailto:ch@chnry.net">&lt;ch@chnry.net&gt;</a>,
        gem-dev <a moz-do-not-send="true" class="moz-txt-link-rfc2396E"
          href="mailto:gem-dev@iem.at">&lt;gem-dev@iem.at&gt;</a><br>
        Date: 12.09.2013 10:11<br>
      </div>
      <blockquote
cite="mid:CAGn5wNfA1q+uVT67DnYW53WW2dd-vUW7oAedBEMNebaK=VKjtA@mail.gmail.com"
        type="cite">
        <div dir="ltr">sorry, I should have read your emails more
          carefully...
          <div>so after converting all the .vert and .frag files to UNIX
            line ending, it works (!!?? windows donesn't understand
            itself ???)<br>
          </div>
          <div>and now, all examples work, but the 06., 11. and 12.
            because of my virtual hardware and the 10. due to this error
            : "GL: d&eacute;bordement n&eacute;gatif de la pile" (sic)<br>
          </div>
          <div><br>
          </div>
          <div class="gmail_extra">Michael, what is your graphic card ?
            does it support shader ? are the drivers up to date ?</div>
          <div class="gmail_extra"><br>
          </div>
          <div class="gmail_extra">+</div>
          <div class="gmail_extra"> a</div>
          <div class="gmail_extra">
            <div>--<br>
              do it yourself &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>
              <a moz-do-not-send="true"
                href="http://antoine.villeret.free.fr" target="_blank">http://antoine.villeret.free.fr</a><br>
            </div>
            <br>
            <br>
            <div class="gmail_quote">2013/9/12 Michael Mihocic <span
                dir="ltr">&lt;<a moz-do-not-send="true"
                  href="mailto:michael.mihocic@oeaw.ac.at"
                  target="_blank">michael.mihocic@oeaw.ac.at</a>&gt;</span><br>
              <blockquote class="gmail_quote" style="margin:0 0 0
                .8ex;border-left:1px #ccc solid;padding-left:1ex">
                <div text="#000000" bgcolor="#FFFFFF"> Thank you
                  Antoine, this error can be fixed, when you replace all
                  CRLF by CR in the shader files (eg. with Notepad++).<br>
                  <br>
                  Does someone else know the error message, when loading
                  shader files??
                  <div class="im"><br>
                    &nbsp;&nbsp;&nbsp;&nbsp; linking: link 1.5 3.5<br>
                    &nbsp;&nbsp;&nbsp;&nbsp; [glsl_program]: Info_log:<br>
                    &nbsp;&nbsp;&nbsp;&nbsp; [glsl_program]: Vertex info<br>
                    &nbsp;&nbsp;&nbsp;&nbsp; -----------<br>
                    &nbsp;&nbsp;&nbsp;&nbsp; (0) : error C5145: must write to gl_Position<br>
                    &nbsp;&nbsp;&nbsp;&nbsp; [glsl_program]: Link failed!<br>
                    <br>
                  </div>
                  Br, Michael<br>
                  <br>
                  <div>
                    <div class="im">-------- Original Message --------<br>
                      Subject: Re: [GEM-dev] Oculus Rift
                      distortion/support<br>
                    </div>
                    <div>
                      <div class="h5"> From: Antoine Villeret <a
                          moz-do-not-send="true"
                          href="mailto:antoine.villeret@gmail.com"
                          target="_blank">&lt;antoine.villeret@gmail.com&gt;</a><br>
                        To: Cyrille Henry <a moz-do-not-send="true"
                          href="mailto:ch@chnry.net" target="_blank">&lt;ch@chnry.net&gt;</a><br>
                        Cc: Michael Mihocic <a moz-do-not-send="true"
                          href="mailto:michael.mihocic@oeaw.ac.at"
                          target="_blank">&lt;michael.mihocic@oeaw.ac.at&gt;</a>,
                        gem-dev <a moz-do-not-send="true"
                          href="mailto:gem-dev@iem.at" target="_blank">&lt;gem-dev@iem.at&gt;</a><br>
                        Date: 11.09.2013 20:14<br>
                      </div>
                    </div>
                  </div>
                  <div>
                    <div class="h5">
                      <blockquote type="cite">
                        <div dir="ltr">hi,&nbsp;
                          <div><br>
                          </div>
                          <div>I confirm that the example&nbsp;<span
                              style="font-family:arial,sans-serif;font-size:13px">"01.simple_texture.pd"



                              doesn't work for me on Windows 7 with
                              pd-extended 0.44-0 and Gem 0.93.3</span></div>
                          <div><span
                              style="font-family:arial,sans-serif">And
                              none of the 10.glsl/ example work.</span><br>
                          </div>
                          <div><span
                              style="font-family:arial,sans-serif">All
                              send the same errors:&nbsp;</span></div>
                          <div><span
                              style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">&nbsp;
                              &nbsp;[glsl_vertex]: error reading file</span><br
style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">
                            <span
                              style="color:rgb(80,0,80);font-family:arial,sans-serif;font-size:13px">&nbsp;
                              &nbsp;[glsl_fragment]: error reading file</span><span
                              style="font-family:arial,sans-serif"><br>
                            </span></div>
                          <div><span
                              style="font-family:arial,sans-serif"><br>
                            </span></div>
                          <div><font face="arial, sans-serif">+</font></div>
                          <div> <font face="arial, sans-serif">a</font></div>
                          <div><br>
                          </div>
                          <div class="gmail_extra"><br clear="all">
                            <div>--<br>
                              do it yourself &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>
                              <a moz-do-not-send="true"
                                href="http://antoine.villeret.free.fr"
                                target="_blank">http://antoine.villeret.free.fr</a><br>
                            </div>
                            <br>
                            <br>
                            <div class="gmail_quote">2013/9/11 Cyrille
                              Henry <span dir="ltr">&lt;<a
                                  moz-do-not-send="true"
                                  href="mailto:ch@chnry.net"
                                  target="_blank">ch@chnry.net</a>&gt;</span><br>
                              <blockquote class="gmail_quote"
                                style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">hello,<br>
                                <br>
                                this shaders works for me.<br>
                                i don't know the cause of the problem.<br>
                                <br>
                                cheers<br>
                                c<br>
                                <br>
                                <br>
                                Le 11/09/2013 13:40, Michael Mihocic a
                                &eacute;crit :
                                <div>
                                  <div><br>
                                    <blockquote class="gmail_quote"
                                      style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Thanks



                                      again for your help!!<br>
                                      <br>
                                      What I did:<br>
                                      - I downloaded and installed
                                      Pd-extended for Windows from here:
                                      <a moz-do-not-send="true"
                                        href="http://puredata.info/downloads/pd-extended"
                                        target="_blank">http://puredata.info/downloads/pd-extended</a>
                                      (v0.43.4, Windows Installer)<br>
                                      - I started pd with
                                      "pd-extended.bat" in pd folder<br>
                                      - When I'm running pd all GEM
                                      details are displayed
                                      (version,...) -&gt; I guess GEM is
                                      loaded properly<br>
                                      - I opened example patch
                                      01.simple_texture.pd in folder
                                      \extra\Gem\examples\10.glsl<br>
                                      - I can load the images but when I
                                      want to load the shader these
                                      error messages are displayed:<br>
                                      &nbsp; &nbsp; &nbsp;[glsl_vertex]: error reading
                                      file<br>
                                      &nbsp; &nbsp; &nbsp;[glsl_fragment]: error
                                      reading file<br>
                                      - after replacing all CRLF by CR I
                                      receive different error messages,
                                      as I described below!?<br>
                                      I could load neither .vert nor
                                      .frag files! I will send them to
                                      you in a seperate email.<br>
                                      The files are existing and found
                                      by pd, otherwise I would receive a
                                      different error message....<br>
                                      <br>
                                      Br, Michael<br>
                                      <br>
                                      -------- Original Message --------<br>
                                      Subject: Re: [GEM-dev] Oculus Rift
                                      distortion/support<br>
                                      From: Cyrille Henry &lt;<a
                                        moz-do-not-send="true"
                                        href="mailto:ch@chnry.net"
                                        target="_blank">ch@chnry.net</a>&gt;<br>
                                      To: <a moz-do-not-send="true"
                                        href="mailto:gem-dev@iem.at"
                                        target="_blank">gem-dev@iem.at</a><br>
                                      Date: 11.09.2013 12:03<br>
                                      <blockquote class="gmail_quote"
                                        style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex"><br>
                                        <br>
                                        Le 11/09/2013 08:35, Michael
                                        Mihocic a &eacute;crit :<br>
                                        <blockquote class="gmail_quote"
                                          style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Dear



                                          list,<br>
                                          <br>
                                          I tried to get familiar with
                                          shaders in GEM. I started with
                                          "01.simple_texture.pd" in
                                          folder 10.glsl.<br>
                                          <br>
                                          I can start rendering
                                          (checking "rendering") but I
                                          cannot load shaders. After
                                          checking the rendering
                                          checkbox 2 errors occur:<br>
                                          &nbsp; &nbsp; &nbsp;[glsl_vertex]: need to
                                          load a shader<br>
                                          &nbsp; &nbsp; &nbsp;[glsl_fragment]: need to
                                          load a shader<br>
                                          <br>
                                          When I try to use shaders
                                          (click on "load shader") I
                                          receive the error message:<br>
                                          &nbsp; &nbsp; &nbsp;linking: link 1.5 3.5<br>
                                          &nbsp; &nbsp; &nbsp;[glsl_program]: Info_log:<br>
                                          &nbsp; &nbsp; &nbsp;[glsl_program]: Vertex
                                          info<br>
                                          &nbsp; &nbsp; &nbsp;-----------<br>
                                          &nbsp; &nbsp; &nbsp;(0) : error C5145: must
                                          write to gl_Position<br>
                                          &nbsp; &nbsp; &nbsp;[glsl_program]: Link
                                          failed!<br>
                                          <br>
                                          These errors occur when I
                                          either try to open a ".vert"
                                          or a ".fraq" file! Do you have
                                          any ideas what I could try to
                                          use different shaders??? Below
                                          I'm listing my system details:<br>
                                          <br>
                                        </blockquote>
                                        are you really sure you did not
                                        modifies oher things in the
                                        shader code?<br>
                                        if so, could you send them to me
                                        so that i can check.<br>
                                        c<br>
                                        <br>
                                        <br>
                                        <blockquote class="gmail_quote"
                                          style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">-
                                          pd: 0.43.4-extended<br>
                                          - GEM: 0.93.3<br>
                                          - System: Windows 7-64<br>
                                          - Folder contains no spaces:
                                          "C:\pd-0.43.4\extra\Gem\examples\10.glsl"<br>
                                          - I replaced all CRLFs with
                                          CRs as I found in <a
                                            moz-do-not-send="true"
                                            href="https://sourceforge.net/p/pure-data/bugs/864/?page=2"
                                            target="_blank">https://sourceforge.net/p/pure-data/bugs/864/?page=2</a>
                                          (otherwise I get the errors<br>
                                          &nbsp; &nbsp; &nbsp;[glsl_vertex]: error
                                          reading file<br>
                                          &nbsp; &nbsp; &nbsp;[glsl_fragment]: error
                                          reading file<br>
                                          - I also tried to run pd with
                                          Admin permissions<br>
                                          <br>
                                          Thanks in advance!!<br>
                                          <br>
                                          Br, Michael<br>
                                          <br>
                                          <br>
                                          -------- Original Message
                                          --------<br>
                                          Subject: Re: [GEM-dev] Oculus
                                          Rift distortion/support<br>
                                          From: Jack &lt;<a
                                            moz-do-not-send="true"
                                            href="mailto:jack@rybn.org"
                                            target="_blank">jack@rybn.org</a>&gt;<br>
                                          To: <a moz-do-not-send="true"
                                            href="mailto:gem-dev@iem.at"
                                            target="_blank">gem-dev@iem.at</a><br>
                                          Date: <a
                                            moz-do-not-send="true"
                                            href="tel:25.07.2013%2012"
                                            value="+12507201312"
                                            target="_blank">25.07.2013
                                            12</a>:22<br>
                                          <blockquote
                                            class="gmail_quote"
                                            style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Hello,<br>
                                            <br>
                                            Yep, and if oculus doesn't
                                            provide a shader for barrel
                                            distortion, there<br>
                                            is plenty of example on the
                                            web.<br>
                                            ++<br>
                                            <br>
                                            Jack<br>
                                            <br>
                                            <br>
                                            <br>
                                            Le 25/07/2013 12:17, Cyrille
                                            Henry a &eacute;crit :<br>
                                            <blockquote
                                              class="gmail_quote"
                                              style="margin:0px 0px 0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">hello,<br>
                                              <br>
                                              one have to use shader in
                                              order create the image
                                              distortion.<br>
                                              <br>
                                              i think oculus should
                                              provide standard shader
                                              that you have to insert<br>
                                              in your rendering process.<br>
                                              <br>
                                              the only problem is that
                                              you have to do 2 rendering
                                              : one for each eye.<br>
                                              The best solution is to do
                                              a 3 pass rendering :<br>
                                              1st : left eye view
                                              without distortion,
                                              rendered in a frame buffer<br>
                                              2nd : right eye view (no
                                              distortion / framebuffer)<br>
                                              3rd : using the 2 previous
                                              texture and a shader,
                                              render the final image<br>
                                              <br>
                                              cheers<br>
                                              c<br>
                                              <br>
                                              <br>
                                              Le 25/07/2013 12:04,
                                              Michael Mihocic a &eacute;crit :<br>
                                              <blockquote
                                                class="gmail_quote"
                                                style="margin:0px 0px
                                                0px
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Dear



                                                list,<br>
                                                <br>
                                                we are using GEM with a
                                                head-mounted-display to
                                                present a virtual<br>
                                                world to subjects
                                                performing acoustic
                                                localization
                                                experiments.<br>
                                                <br>
                                                Now we plan to switch
                                                from our current HMD to
                                                Oculus Rift (an<br>
                                                upcoming virtual reality
                                                head-mounted display).
                                                Therefore we need to<br>
                                                modify our image and add
                                                (asymetric) barrel
                                                distortion to the<br>
                                                represented image. (The
                                                image distortion is
                                                compensated by the
                                                lenses<br>
                                                in Oculus Rift.)<br>
                                                <br>
                                                My questions now:<br>
                                                - Is there an easy
                                                solution to implement
                                                barrel distortion to the<br>
                                                rendered window in GEM?<br>
                                                - Does anybody of you
                                                already have some
                                                experience with GEM
                                                together<br>
                                                with Oculus Rift?<br>
                                                <br>
                                                Since attachments should
                                                be avoided in this list,
                                                I do not send any<br>
                                                example pictures of the
                                                distortion or our
                                                current presented world.
                                                If<br>
                                                you are interested you
                                                can either contact me
                                                and I can send you some<br>
                                                screenshots, or you can
                                                google for example
                                                images/videos of Oculus<br>
                                                Rift distortion.<br>
                                                <br>
                                                Thanks in advance and
                                                best regards, Michael<br>
                                                <br>
                                              </blockquote>
_______________________________________________<br>
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                                            </blockquote>
                                            <br>
_______________________________________________<br>
                                            GEM-dev mailing list<br>
                                            <a moz-do-not-send="true"
                                              href="mailto:GEM-dev@iem.at"
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                                              target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                          </blockquote>
                                          <br>
                                          --<br>
                                          Michael Mihocic<br>
                                          Psychoacoustics &amp;
                                          Experimental Audiology<br>
                                          Acoustics Research Institute
                                          &lt;<a moz-do-not-send="true"
href="http://www.kfs.oeaw.ac.at/" target="_blank">http://www.kfs.oeaw.ac.at/</a>&gt;<br>
                                          Austrian Academy Of Sciences
                                          &lt;<a moz-do-not-send="true"
href="http://www.oeaw.ac.at/" target="_blank">http://www.oeaw.ac.at/</a>&gt;<br>
                                          Wohllebengasse 12-14 / 1<br>
                                          A-1040 Vienna, Austria<br>
                                          Tel: <a
                                            moz-do-not-send="true"
                                            href="tel:%2B43%20%281%29%2051581%202515"
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                                            51581 2515</a> (Office)<br>
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                                          <a moz-do-not-send="true"
                                            href="mailto:michael.mihocic@oeaw.ac.at"
                                            target="_blank">michael.mihocic@oeaw.ac.at</a>
                                          &lt;mailto:<a
                                            moz-do-not-send="true"
                                            href="mailto:michael.mihocic@oeaw.ac.at"
                                            target="_blank">michael.mihocic@oeaw.ac.at</a>&gt;<br>
                                          <br>
                                          <br>
_______________________________________________<br>
                                          GEM-dev mailing list<br>
                                          <a moz-do-not-send="true"
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                                          <br>
                                        </blockquote>
                                        <br>
_______________________________________________<br>
                                        GEM-dev mailing list<br>
                                        <a moz-do-not-send="true"
                                          href="mailto:GEM-dev@iem.at"
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                                          target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                      </blockquote>
                                      <br>
                                      --<br>
                                      Michael Mihocic<br>
                                      Psychoacoustics &amp; Experimental
                                      Audiology<br>
                                      Acoustics Research Institute &lt;<a
                                        moz-do-not-send="true"
                                        href="http://www.kfs.oeaw.ac.at/"
                                        target="_blank">http://www.kfs.oeaw.ac.at/</a>&gt;<br>
                                      Austrian Academy Of Sciences &lt;<a
                                        moz-do-not-send="true"
                                        href="http://www.oeaw.ac.at/"
                                        target="_blank">http://www.oeaw.ac.at/</a>&gt;<br>
                                      Wohllebengasse 12-14 / 1<br>
                                      A-1040 Vienna, Austria<br>
                                      Tel: <a moz-do-not-send="true"
                                        href="tel:%2B43%20%281%29%2051581%202515"
                                        value="+431515812515"
                                        target="_blank">+43 (1) 51581
                                        2515</a> (Office)<br>
                                      Tel: <a moz-do-not-send="true"
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                                        2525</a> (Lab)<br>
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                                        2530</a><br>
                                      <a moz-do-not-send="true"
                                        href="mailto:michael.mihocic@oeaw.ac.at"
                                        target="_blank">michael.mihocic@oeaw.ac.at</a>
                                      &lt;mailto:<a
                                        moz-do-not-send="true"
                                        href="mailto:michael.mihocic@oeaw.ac.at"
                                        target="_blank">michael.mihocic@oeaw.ac.at</a>&gt;<br>
                                      <br>
                                      <br>
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                                        target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                      <br>
                                    </blockquote>
                                    <br>
_______________________________________________<br>
                                    GEM-dev mailing list<br>
                                    <a moz-do-not-send="true"
                                      href="mailto:GEM-dev@iem.at"
                                      target="_blank">GEM-dev@iem.at</a><br>
                                    <a moz-do-not-send="true"
                                      href="http://lists.puredata.info/listinfo/gem-dev"
                                      target="_blank">http://lists.puredata.info/listinfo/gem-dev</a><br>
                                  </div>
                                </div>
                              </blockquote>
                            </div>
                            <br>
                          </div>
                        </div>
                      </blockquote>
                      <br>
                    </div>
                  </div>
                  <div>
                    <div>
                      <div class="h5">-- <br>
                        Michael Mihocic<br>
                        Psychoacoustics &amp; Experimental Audiology<br>
                        <a moz-do-not-send="true"
                          href="http://www.kfs.oeaw.ac.at/"
                          target="_blank">Acoustics Research Institute</a><br>
                      </div>
                    </div>
                    <a moz-do-not-send="true"
                      href="http://www.oeaw.ac.at/" target="_blank">Austrian


                      Academy Of Sciences</a>
                    <div class="im"><br>
                      Wohllebengasse 12-14 / 1<br>
                      A-1040 Vienna, Austria<br>
                      Tel: <a moz-do-not-send="true"
                        href="tel:%2B43%20%281%29%2051581%202515"
                        value="+431515812515" target="_blank">+43 (1)
                        51581 2515</a> (Office)<br>
                      Tel: <a moz-do-not-send="true"
                        href="tel:%2B43%20%281%29%2051581%202525"
                        value="+431515812525" target="_blank">+43 (1)
                        51581 2525</a> (Lab)<br>
                      Fax: <a moz-do-not-send="true"
                        href="tel:%2B43%20%281%29%2051581%202530"
                        value="+431515812530" target="_blank">+43 (1)
                        51581 2530</a><br>
                      <a moz-do-not-send="true"
                        href="mailto:michael.mihocic@oeaw.ac.at"
                        target="_blank">michael.mihocic@oeaw.ac.at</a><br>
                    </div>
                  </div>
                </div>
              </blockquote>
            </div>
            <br>
          </div>
        </div>
      </blockquote>
      <br>
      <div class="moz-signature">-- <br>
        Michael Mihocic<br>
        Psychoacoustics &amp; Experimental Audiology<br>
        <a moz-do-not-send="true" href="http://www.kfs.oeaw.ac.at/">Acoustics
          Research Institute</a><br>
        <a moz-do-not-send="true" href="http://www.oeaw.ac.at/">Austrian
          Academy Of Sciences</a><br>
        Wohllebengasse 12-14 / 1<br>
        A-1040 Vienna, Austria<br>
        Tel: +43 (1) 51581 2515 (Office)<br>
        Tel: +43 (1) 51581 2525 (Lab)<br>
        Fax: +43 (1) 51581 2530<br>
        <a moz-do-not-send="true"
          href="mailto:michael.mihocic@oeaw.ac.at">michael.mihocic@oeaw.ac.at</a><br>
      </div>
    </blockquote>
    <br>
    <div class="moz-signature">-- <br>
      Michael Mihocic<br>
      Psychoacoustics &amp; Experimental Audiology<br>
      <a href="http://www.kfs.oeaw.ac.at/">Acoustics Research Institute</a><br>
      <a href="http://www.oeaw.ac.at/">Austrian Academy Of Sciences</a><br>
      Wohllebengasse 12-14 / 1<br>
      A-1040 Vienna, Austria<br>
      Tel: +43 (1) 51581 2515 (Office)<br>
      Tel: +43 (1) 51581 2525 (Lab)<br>
      Fax: +43 (1) 51581 2530<br>
      <a href="mailto:michael.mihocic@oeaw.ac.at">michael.mihocic@oeaw.ac.at</a><br>
    </div>
  </body>
</html>