<div dir="ltr">Had a dummy vec4 using glVertexAttribPointer ready to test before realizing there's no way to send the values over to the shader without the "program" parameter. Could the right outlet of glsl_program (the one that sends out the ID number) work for this?<br>
</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Mon, Aug 25, 2014 at 11:23 AM, Jack <span dir="ltr"><<a href="mailto:jack@rybn.org" target="_blank">jack@rybn.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div>Would be very nice !<br>
++<br>
<br>
Jack<br>
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<br>
Le 25/08/2014 17:10, IOhannes m zmölnig a écrit :<br>
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<blockquote type="cite"><div><div class="h5">
<pre>On 08/25/2014 03:49 PM, j-p wrote:
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<blockquote type="cite">
<pre> I think at some point I'll
attempt a mod for gemvertexbuffer to add user-defined attributes that can
be passed to the vertex-shader.
</pre>
</blockquote>
<pre>yes, that would be great.
gfmadsr
IOhannes
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