[PD-cvs] doc/tutorials/visual 01.gemwin.pd, NONE, 1.1 02.gemwin_as_reference copy.pd, NONE, 1.1 03.render_chains.pd, NONE, 1.1 04.basic_2d_objects.pd, NONE, 1.1 05.lighting.pd, NONE, 1.1 06.basic_3d_objects.pd, NONE, 1.1

Hans-Christoph Steiner eighthave at users.sourceforge.net
Fri Apr 7 07:22:44 CEST 2006


Update of /cvsroot/pure-data/doc/tutorials/visual
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10412/visual

Added Files:
	01.gemwin.pd 02.gemwin_as_reference copy.pd 
	03.render_chains.pd 04.basic_2d_objects.pd 05.lighting.pd 
	06.basic_3d_objects.pd 
Log Message:
some basic structure for the five day intro to Pd workshop

--- NEW FILE: 01.gemwin.pd ---
#N canvas 548 149 480 369 10;
#X obj 196 258 gemwin;
#X obj 8 10 cnv 15 400 40 empty empty gemwin 20 12 0 24 -228992 -66577
0;
#X msg 138 180 create;
#X msg 245 181 destroy;
#X text 12 89 The most basic element in Gem is the gemwin \, which
displays the world that you are creating. Here's how you open and close
the gemwin:;
#X connect 2 0 0 0;
#X connect 3 0 0 0;

--- NEW FILE: 03.render_chains.pd ---
#N canvas 548 149 488 377 10;
#X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992
-66577 0;
#X obj 298 244 gemhead;
#X obj 297 216 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X obj 48 274 gemwin;
#X msg 47 217 create \, 1;
#X msg 61 244 destroy;
#X obj 297 300 square;
#X text 31 74 Gem operates on "render chains". Render chains define
the flow and ordering of the rendering of graphics to the Gem world
that you see in the [gemwin].;
#X text 29 133 Every render chain must start with a [gemhead] \, or
it will not be generated. Render chains generally end with an shape
object (sometimes called a "geo").;
#X connect 1 0 6 0;
#X connect 2 0 1 0;
#X connect 4 0 3 0;
#X connect 5 0 3 0;

--- NEW FILE: 02.gemwin_as_reference copy.pd ---
#N canvas 548 149 480 369 10;
#X obj 64 322 gemwin;
#X obj 8 10 cnv 15 400 40 empty empty gemwin_as_pointer 20 12 0 24
-228992 -66577 0;
#X msg 64 254 create;
#X text 17 63 Gem is based on OpenGL \, which uses the graphics card
to do the processing. That means that instead of directly controlling
the data like you do with Pd messages or audio \, in Gem you are controlling
a "pointer" to the data on the video card.;
#X obj 302 323 gemwin;
#X text 17 137 [gemwin] is a pointer to the output buffer of your video
card. The screen you are looking at is that output buffer drawn to
the screen.;
#X msg 302 255 destroy;
#X text 17 188 So even if there are multiple [gemwin] objects \, there
is only one screen. Each [gemwin] object is then a pointer to the same
window.;
#X connect 2 0 0 0;
#X connect 6 0 4 0;

--- NEW FILE: 04.basic_2d_objects.pd ---
#N canvas 548 149 496 385 10;
#X obj 8 10 cnv 15 400 40 empty empty basic_2d_objects 20 12 0 24 -228992
-66577 0;
#X obj 168 196 gemhead;
#X obj 167 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 29 120 gemwin;
#X msg 28 63 create \, 1;
#X msg 42 90 destroy;
#X obj 168 224 square;
#X obj 28 196 gemhead;
#X obj 27 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 98 196 gemhead;
#X obj 97 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 28 224 circle;
#X obj 98 224 triangle;
#X text 8 147 two-dimensional (2D);
#X obj 230 196 gemhead;
#X obj 229 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 230 224 rectangle;
#X connect 1 0 6 0;
#X connect 2 0 1 0;
#X connect 4 0 3 0;
#X connect 5 0 3 0;
#X connect 7 0 11 0;
#X connect 8 0 7 0;
#X connect 9 0 12 0;
#X connect 10 0 9 0;
#X connect 14 0 16 0;
#X connect 15 0 14 0;

--- NEW FILE: 05.lighting.pd ---
#N canvas 548 149 492 381 10;
#X obj 11 9 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
0;
#X obj 29 120 gemwin;
#X msg 28 63 create \, 1;
#X msg 42 90 destroy;
#X connect 2 0 1 0;
#X connect 3 0 1 0;

--- NEW FILE: 06.basic_3d_objects.pd ---
#N canvas 726 204 492 381 10;
#X obj 8 10 cnv 15 400 40 empty empty basic_3D_objects 20 12 0 24 -228992
-66577 0;
#X obj 29 120 gemwin;
#X msg 28 63 create \, 1;
#X msg 42 90 destroy;
#X obj 39 190 gemhead;
#X obj 38 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 39 218 cube;
#X obj 99 190 gemhead;
#X obj 98 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 99 218 sphere;
#X obj 159 190 gemhead;
#X obj 158 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 159 218 cone;
#X obj 221 191 gemhead;
#X obj 220 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 281 191 gemhead;
#X obj 280 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 281 219 teapot;
#X obj 221 219 tube;
#X obj 341 191 gemhead;
#X obj 340 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 341 219 torus;
#X connect 2 0 1 0;
#X connect 3 0 1 0;
#X connect 4 0 6 0;
#X connect 5 0 4 0;
#X connect 7 0 9 0;
#X connect 8 0 7 0;
#X connect 10 0 12 0;
#X connect 11 0 10 0;
#X connect 13 0 18 0;
#X connect 14 0 13 0;
#X connect 15 0 17 0;
#X connect 16 0 15 0;
#X connect 19 0 21 0;
#X connect 20 0 19 0;





More information about the Pd-cvs mailing list