[PD-cvs] doc/tutorials/visual 05.lighting.pd,1.3,1.4
Hans-Christoph Steiner
eighthave at users.sourceforge.net
Thu Apr 27 10:38:07 CEST 2006
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Update of /cvsroot/pure-data/doc/tutorials/visual
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv19384
Modified Files:
05.lighting.pd
Log Message:
wrote lighting page from Gem manual
Index: 05.lighting.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/05.lighting.pd,v
retrieving revision 1.3
retrieving revision 1.4
diff -C2 -d -r1.3 -r1.4
*** 05.lighting.pd 24 Apr 2006 12:32:01 -0000 1.3
--- 05.lighting.pd 27 Apr 2006 08:38:05 -0000 1.4
***************
*** 1,18 ****
! #N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
! #X obj 29 150 gemwin;
! #X msg 29 119 lighting \$1;
! #X obj 29 101 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
! #X obj 72 294 world_light;
! #X obj 72 256 gemhead;
! #X obj 295 253 gemhead;
! #X obj 295 274 sphere 1 35;
! #X text 255 228 draw a sphere;
#X connect 4 0 3 0;
#X connect 5 0 4 0;
! #X connect 7 0 6 0;
#X connect 8 0 9 0;
--- 1,58 ----
! #N canvas 613 242 628 468 10;
#X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
! #X obj 83 173 gemwin;
! #X msg 83 152 lighting \$1;
! #X obj 83 134 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
! #X obj 465 121 gemhead;
! #X obj 465 162 sphere 1 35;
! #X obj 22 233 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
! ;
! #X obj 22 253 world_light;
! #X text 465 103 example sphere;
! #X text 11 54 No world would be complete without lighting. Gem provides
! three different kinds of light sources. Like rendering \, the calculation
! of lighting needs to be turned on by sending a message to [gemwin]
! \, since lighting is a GPU-intensive operation.;
! #X obj 2 194 gemhead;
! #X obj 22 304 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
! ;
! #X obj 22 354 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
! ;
! #X obj 22 424 spot_light;
! #X obj 22 324 light;
! #X msg 54 403 0 0 1;
! #X msg 52 301 0 1 0;
! #X msg 62 231 1 0 0;
! #X text 125 223 A [world_light] is a light that is infinitely far away
! \, basically like sunlight. The rays coming from a [world_light] are
! always parallel.;
! #X text 124 306 [light] generates a point-light that is part of the
! scene. It is basically like a lamp. You can place the lamp directly
! in your scene.;
! #X msg 30 384 debug \$1;
! #X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
! ;
! #X text 124 386 A [spot_light] generates a spot light which you can
! move around. It can be used for pinpoint light or widened to cover
! a larger area. If you turn on the debug feature \, you will see a little
! cone where the light source is.;
! #X obj 465 142 translateXYZ 0 0 -2;
#X connect 4 0 3 0;
#X connect 5 0 4 0;
! #X connect 6 0 25 0;
#X connect 8 0 9 0;
+ #X connect 12 0 9 0;
+ #X connect 12 0 16 0;
+ #X connect 12 0 15 0;
+ #X connect 13 0 16 0;
+ #X connect 14 0 15 0;
+ #X connect 17 0 15 1;
+ #X connect 18 0 16 1;
+ #X connect 19 0 9 1;
+ #X connect 22 0 15 0;
+ #X connect 23 0 22 0;
+ #X connect 25 0 7 0;
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