[PD-cvs] externals/iem/iem_ambi/help ambi_decode3-help.pd,1.4,1.5

musil tmusil at users.sourceforge.net
Tue Nov 28 19:50:22 CET 2006


Update of /cvsroot/pure-data/externals/iem/iem_ambi/help
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27137/iem/iem_ambi/help

Modified Files:
	ambi_decode3-help.pd 
Log Message:
help change

Index: ambi_decode3-help.pd
===================================================================
RCS file: /cvsroot/pure-data/externals/iem/iem_ambi/help/ambi_decode3-help.pd,v
retrieving revision 1.4
retrieving revision 1.5
diff -C2 -d -r1.4 -r1.5
*** ambi_decode3-help.pd	10 Nov 2006 14:51:34 -0000	1.4
--- ambi_decode3-help.pd	28 Nov 2006 18:50:20 -0000	1.5
***************
*** 1,17 ****
! #N canvas 12 5 965 703 10;
  #X text 27 436 1.arg: <float> ambisonic order;
  #X text 794 41 -180 <= phi <= +180;
  #X text 494 172 input: <ambi_weight> one mul-factor for each;
- #X text 490 505 output in case of 3d: <matrix> ((n_ao+1)*(n_ao+1)*n_ls+2)
- ;
- #X text 490 443 output in case of 2d: <matrix> ((2*n_ao+1)*n_ls+2)
- ;
- #X text 835 505 <float> :;
- #X text 794 442 <float> :;
- #X text 731 527 number of ambisonic-channels;
- #X text 702 538 <float> elements of a matrix;
- #X text 504 538 + (n_ao + 1) * (n_ao + 1) * n_ls;
- #X text 504 473 + (2*n_ao + 1) * n_ls <float> elements of a matrix
- ;
  #X text 42 454 (1 .. 5 in case of 3 dimensional);
  #X text 42 445 (1 .. 12 in case of 2 dimensional);
--- 1,6 ----
! #N canvas 4 2 973 711 10;
  #X text 27 436 1.arg: <float> ambisonic order;
  #X text 794 41 -180 <= phi <= +180;
  #X text 494 172 input: <ambi_weight> one mul-factor for each;
  #X text 42 454 (1 .. 5 in case of 3 dimensional);
  #X text 42 445 (1 .. 12 in case of 2 dimensional);
***************
*** 120,124 ****
  0;
  #X text 537 255 Otherwise we say \, this matrix is singular.;
! #N canvas 149 60 409 545 real_speaker_example 0;
  #X obj 124 33 bng 35 250 50 0 empty empty empty 0 -6 0 8 -24198 -42246
  -1;
--- 109,113 ----
  0;
  #X text 537 255 Otherwise we say \, this matrix is singular.;
! #N canvas 149 60 413 549 real_speaker_example 0;
  #X obj 124 33 bng 35 250 50 0 empty empty empty 0 -6 0 8 -24198 -42246
  -1;
***************
*** 155,159 ****
  #X connect 9 0 4 0;
  #X restore 220 575 pd real_speaker_example singular;
! #N canvas 250 68 433 605 phantom_speaker_example 0;
  #X obj 79 30 bng 35 250 50 0 empty empty empty 0 -6 0 8 -24198 -42246
  -1;
--- 144,148 ----
  #X connect 9 0 4 0;
  #X restore 220 575 pd real_speaker_example singular;
! #N canvas 250 68 437 609 phantom_speaker_example 0;
  #X obj 79 30 bng 35 250 50 0 empty empty empty 0 -6 0 8 -24198 -42246
  -1;
***************
*** 212,222 ****
  be;
  #X obj 108 391 mtx_print;
- #X text 516 453 <float> n_row = (n_ls) = number of loudspeakers;
  #X text 504 463 + <float> n_col = (2*n_ao+1) = number of ambisonic-channels
  ;
- #X text 493 328 input: <ipht_ireal_muladd> im_ls_index re_ls_index
- ;
- #X text 546 341 multiplies the column "im_ls_index + re_ls_index" of
- ;
  #X text 27 476 3.arg: <float> number of real existing loudspeakers
  ;
--- 201,206 ----
***************
*** 243,268 ****
  ;
  #X text 532 153 we need them to achieve a nonsingular matrix;
! #X text 516 516 <float> n_row = (n_ls) = number of loudspeakers;
! #X text 504 527 + <float> n_col = (n_ao+1)*(n_ao+1) =;
! #X connect 21 0 64 0;
! #X connect 22 0 27 0;
! #X connect 23 0 31 0;
! #X connect 24 0 31 0;
! #X connect 25 0 35 1;
! #X connect 26 0 31 0;
! #X connect 27 0 32 0;
! #X connect 27 1 35 0;
! #X connect 27 2 30 0;
! #X connect 27 3 33 0;
! #X connect 27 4 28 0;
! #X connect 27 5 24 0;
! #X connect 27 6 25 0;
! #X connect 28 0 29 0;
! #X connect 29 0 31 0;
! #X connect 30 0 31 0;
! #X connect 31 0 21 0;
! #X connect 32 0 31 0;
! #X connect 33 0 26 0;
! #X connect 34 0 31 0;
! #X connect 35 0 34 0;
! #X connect 47 0 31 0;
--- 227,271 ----
  ;
  #X text 532 153 we need them to achieve a nonsingular matrix;
! #X text 493 328 input: <ipht_ireal_muladd> vi_ls_index re_ls_index
! ;
! #X text 546 341 multiplies the column "vi_ls_index + re_ls_index" of
! ;
! #X text 811 443 floats :;
! #X text 851 503 floats :;
! #X text 516 513 <float> n_row = (n_re_ls) = number of real loudspeakers
! ;
! #X text 516 453 <float> n_row = (n_re_ls) = number of real loudspeakers
! ;
! #X text 784 523 ambisonic-channels;
! #X text 504 523 + <float> n_col = (n_ao+1)*(nao+1) = number of;
! #X text 825 534 decoder matrix;
! #X text 504 474 + (2*n_ao + 1) * n_re_ls <float> elements of the;
! #X text 504 534 + (n_ao+1)*(n_ao+1) * n_re_ls <float> elements of the
! ;
! #X text 796 474 decoder matrix;
! #X text 490 443 output in case of 2d: <matrix> (n_re_ls*(2*n_ao+1)+2)
! ;
! #X text 490 503 output in case of 3d: <matrix> (n_re_ls*(n_ao+1)*(n_ao+1)+2)
! ;
! #X connect 13 0 56 0;
! #X connect 14 0 19 0;
! #X connect 15 0 23 0;
! #X connect 16 0 23 0;
! #X connect 17 0 27 1;
! #X connect 18 0 23 0;
! #X connect 19 0 24 0;
! #X connect 19 1 27 0;
! #X connect 19 2 22 0;
! #X connect 19 3 25 0;
! #X connect 19 4 20 0;
! #X connect 19 5 16 0;
! #X connect 19 6 17 0;
! #X connect 20 0 21 0;
! #X connect 21 0 23 0;
! #X connect 22 0 23 0;
! #X connect 23 0 13 0;
! #X connect 24 0 23 0;
! #X connect 25 0 18 0;
! #X connect 26 0 23 0;
! #X connect 27 0 26 0;
! #X connect 39 0 23 0;





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