[PD-dev] pddp style guide
woldhek at xs4all.nl
Thu May 5 11:04:49 CEST 2005
Hans S wrote:
> Yes, mikrokosmos for Pd is a great example (I assume you are talking
> about Bela Bartok's Mikrokosmos, which he wrote for his kids
> to learn
Yes, that's the Mikrokosmos I meant.
> I started some sketches along those lines that I call "play
> now". The idea was a set of patches with most of the guts
> hidden with
> a clear, straightforward interface. The total newbie could
> then open
> the first patch and basically instantly start controlling the
> sound in
> real time. As they learned more, they could open the [pd
> guts] to see
> what's going on inside.
Cool, I'd love to collaborate on this. Im teaching pd to total n00bs at
school next semester again.
B. Bogart wrote:
> For the SC help, The main thing I see you after here is that
> you can get help no matter where you are. I can see this
> fitting into PD where the popup menu on objects gives you the
> choice between help for that particular object, help in an
> all_about patch that includes this object, or the start of a
> tutorial on using that object...
Well the main thing that I like about the sc help files is that you can
include allmost anything in the standard help documentation style. You can
write large texts that explain different things with some examples in
between. This transparancy makes it easy to 'discover' the documentation.
With pd currently, you've got a gazillion .pd's, pdfs & txt's
That you can look thru and they are all accesible through different means.
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