[PD-dev] why must one never send a message from a perform routine ?
Christof Ressi
info at christofressi.com
Tue Aug 22 11:55:35 CEST 2023
> How well does it work?
It seems to work quite well. With synthetic benchmarks I can get a 6x
speedup on my 8 core machine, but I need to do some more practical
testing and benchmarking.
> It looks like the repo is based off of 0.52?
I think it's based on 0.53. I want to rebase it on 0.54, but there are
lots of conflicts I need to resolve. It's definitely on my TODO list.
That's also why I haven't really made a formal announcement yet.
> Multithreaded DSP would have been much higher on my list than
> multi-channel,
Priorities are very subjective. Personally, I don't really think that
multithreaded DSP has high priority for the general user base, as many
patches seem to run fine on a single CPU. However, I do have projects
that reach or exceed the limits of a single CPU - even on a beefy
machine -, that's why I started working on this.
> so I'm wondering if I could get away with using your tree as my basis
> for a while :)
Actually, it would be great to have some testers apart from myself!
Christof
On 22.08.2023 10:32, Day Rush wrote:
> How well does it work? It looks like the repo is based off of 0.52?
> Multithreaded DSP would have been much higher on my list than
> multi-channel, so I'm wondering if I could get away with using your
> tree as my basis for a while :)
>
> - d
>
> On Tue, 22 Aug 2023 at 01:17, Christof Ressi <info at christofressi.com>
> wrote:
>
> To expand on Miller's reply:
>
> Conceptually, messaging and DSP are two separate domains. Sending a
> message from a perform routine violates this separation. Instead you
> should use a clock with delay 0 to defer the message to the begin
> of the
> next scheduler tick.
>
> Miller already mentioned the greatest danger, but there are other,
> more
> subtle issues. DSP objects typically operate on the premise that the
> object's state won't change from the outside during the perform
> routine.
> For example, imagine a delay object with a buffer that can be resized
> with a message; by sending a Pd message from the perform routine, it
> might accidentally feed back into the object and reallocate the
> buffer
> while still in progress.
>
> Unfortunately, very little of this is documented. Ideally, this
> should
> be covered in the externals-how-to
> (https://github.com/pure-data/externals-howto); I just added an
> item on
> my (long) TODO list.
>
> Finally, although Pd is currently single-threaded, this could
> change in
> the future. FWIW, here is a PoC for multi-threaded DSP:
> https://github.com/spacechild1/pure-data/tree/multi-threading.
> This is
> only possible because perform routines may only use a restricted
> set of
> API functions - which, in my fork, are annoted with the (empty)
> THREADSAFE macro (and made thread-safe, if necessary).
>
> Christof
>
> On 21.08.2023 20:55, Joseph Larralde wrote:
> > Hmm, I see ... unfortunately my random bug is totally unrelated to
> > this weakness of my code.
> > Thanks Miller for the explanation and pointers to examples !
> > And thanks Claude for the extra example.
> > I'll check all my objects to see if there are other ones I can
> > consolidate.
> >
> > Cheers !
> >
> > Joseph
> >
> > Le 21/08/2023 à 19:08, Claude Heiland-Allen a écrit :
> >> See bang~ in pure-data/src/d_misc.c for an example that uses a
> clock
> >> to send a message from DSP.
> >>
> >> On 21/08/2023 18:02, Miller Puckette wrote:
> >>> The built-in objects "delay", "metro" and "pipe" use clocks in
> >>> various ways.
> >>>
> >>> On 8/21/23 18:02, Joseph Larralde wrote:
> >>>> I just read in an answer from Christof to Alexandre : "never
> ever
> >>>> send a Pd message directly from a perform routine ! Always use a
> >>>> clock !"
> >>
> >>
> >>
> >>
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> >
> >
> >
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