[PD]Creating noise in Gem
=?X-UNKNOWN?Q?g=FCnter_geiger?=
geiger at xdv.org
Mon Jun 3 11:27:09 CEST 2002
On Mon, 3 Jun 2002, IOhannes zmoelnig wrote:
> ? wrote:
> >> [Rory Walsh]->[Re: [PD]Creating noise in Gem]->[02-05-31 17:22]
> >>
> >> |I can't seem to find the sig2pix~ object? Is this an
> >> |extern? I'm using windows 95, thanks again for the
> >> |help.
> >>
> >> got it from
> >> ftp://iem.at/pd/Externals/GEMEE/
> >There is a pix_sig2pix~ in the new gem release, I am not sure
> >if it is the same one that was in the gemee ....
>
> pix_sig2pix~ (from GEM>0.87) is not exactly the same thing as sig2pix~
> from GEMEE:::
> GEMEE's version uses a per-line interpretation of signals (this is:
> signal vector n is used as pixel-line k; in the next dsp-cycle, the same
> signal-vector n will be used as pixel-line k+1 (at least, that is, how i
> understood it)
> GEM's object is a per-image interpretation: (thus signal vector n will
> be interpreted as y consecuting lines if pixel-data; in the next
> dsp-cycle, the old signal-vector will not be re-used) this is the same
> approach as in the SOLVE-library by Michael Droettboom.
>
> in practical terms this means:
> GEMEE's object will eventually have scrolling images (which might be no
> problem when generating noise) because the signal-vectors are reused.
> i thought this somehow unpractical, especially, when converting images
> to signals, doing some manipulation (in dsp-domain) and converting the
> signals back to images.
The main goal of sig2pix~ is visualization. Its meant as a sonagram
building block (when used in the spectral domain), and in the non-spectral
domain it gives you some idea of energy evolution in the signal.
The scrolling is intentional.
Guenter
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