[PD]Creating noise in Gem

=?X-UNKNOWN?Q?g=FCnter_geiger?= geiger at xdv.org
Mon Jun 3 11:27:09 CEST 2002


On Mon, 3 Jun 2002, IOhannes zmoelnig wrote:

> ? wrote:
>  >> [Rory Walsh]->[Re: [PD]Creating noise in Gem]->[02-05-31 17:22]
>  >>
>  >> |I can't seem to find the sig2pix~ object? Is this an
>  >> |extern? I'm using windows 95, thanks again for the
>  >> |help.
>  >>
>  >> got it from
>  >> ftp://iem.at/pd/Externals/GEMEE/
>  >There is a pix_sig2pix~ in the new gem release, I am not sure
>  >if it is the same one that was in the gemee ....
>
> pix_sig2pix~ (from GEM>0.87) is not exactly the same thing as sig2pix~
> from GEMEE:::
>   GEMEE's version uses a per-line interpretation of signals (this is:
> signal vector n is used as pixel-line k; in the next dsp-cycle, the same
> signal-vector n will be used as pixel-line k+1 (at least, that is, how i
> understood it)
>   GEM's object is a per-image interpretation: (thus signal vector n will
> be interpreted as y consecuting lines if pixel-data; in the next
> dsp-cycle, the old signal-vector will not be re-used) this is the same
> approach as in the SOLVE-library by Michael Droettboom.
>
> in practical terms this means:
> GEMEE's object will eventually have scrolling images (which might be no
> problem when generating noise) because the signal-vectors are reused.
> i thought this somehow unpractical, especially, when converting images
> to signals, doing some manipulation (in dsp-domain) and converting the
> signals back to images.

The main goal of sig2pix~ is visualization. Its meant as a sonagram
building block (when used in the spectral domain), and in the non-spectral
domain it gives you some idea of energy evolution in the signal.
The scrolling is intentional.

Guenter





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