[PD] cellular automata with pd
Ben Bogart - FMPM/F1999
bbogart at ryerson.ca
Wed Sep 25 17:15:19 CEST 2002
you could just set up a grad of Gem squares in one plane and send thier
individual colour values from your CA stuff... simple enough?
Ben
On Wed, 25 Sep 2002, wwcarpen wrote:
> Hello everybody. I've been interested in doing some experiments with cellular
> automata scpecifically visual but maybe i could journey into different
> controls for sound and composition as well. I'm interested in starting simple,
> and then seeing where i could go with it, but i don't know quite where to
> begin. I'm thinking GEM is what i want to use here for my output. what is the
> best way
> to set up a grid to have the fill of the blocks alternate their color
> according to rules? I don't have much expirience with coding so i get hung up
> on the most effective way to do it. Maybe someone has started a framework like
> this i could take a look at? Also I'm thinking that maybe there is a simpler
> way of outputing the graphics, because all I want is 2D for now. I thought
> about using plain text symbols in the console window but that isnt really
> elegant enough, and the data structures always seem to get unstable on my
> machine when the patch becomes complex (i guess this could be poor coding on
> my part)
>
> anyway. thanks for any info,
> walter carpenter
>
> ps, in the time I took attempting to send this message (long, pointless
> story..) i did find the cellular automata external that comes with maxlib. I
> think it will help me out a lot, although it still doesnt explain how i should
> go about setting up a basic array for the visual output.
>
>
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B. Bogart
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