[pd] cellular automata

Mathieu Bouchard matju at sympatico.ca
Fri Sep 27 06:00:28 CEST 2002


On Wed, 25 Sep 2002, wwcarpen wrote:

> :If you're on windows, check out Framestein (http://framestein.org),
> :it's 2D, has an implementation of Conway's Game of Life to get you
> :started... I'll send you more info on it if you like.
> :Juha
> 
> Great. I haven't gotten a chance to really look at framestein in depth
> but now i will try. The game of life patch should be very helpful. (of
> course, before i even get started coding i'm thinking back towards GEM
> and how it would be so fun to make it 3d and have all the cubes spin
> around on differenet axis' etc.  but now im ahead of myself)

Btw. Here is the GridFlow/PD version of Game of Life, as an attachment.

-------------- next part --------------
#N canvas 90 177 678 517 10;
#X obj 194 112 @convolve << + 0 ( 3 3 # 1 1 1 1 0 );
#X obj 195 139 @ + 1;
#X obj 197 164 @ / 3;
#X obj 196 190 @ == 2;
#X obj 17 71 route grid_end;
#X obj 183 75 @store;
#X obj 14 114 @store;
#X obj 298 201 @! rand;
#X obj 181 53 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 296 154 loadbang;
#X obj 197 264 @out 240 320;
#X obj 197 243 @outer * ( 255 255 255 );
#X msg 296 176 240 320 # 2;
#X obj 180 29 metro 50;
#X obj 180 10 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 6 1;
#X connect 3 0 4 0;
#X connect 3 0 11 0;
#X connect 4 0 6 0;
#X connect 5 0 0 0;
#X connect 6 0 5 1;
#X connect 7 0 5 1;
#X connect 7 0 11 0;
#X connect 8 0 5 0;
#X connect 9 0 12 0;
#X connect 11 0 10 0;
#X connect 12 0 7 0;
#X connect 13 0 8 0;
#X connect 14 0 13 0;


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