[PD] gem: pix_film+separator=crash?

dmotd dmotd at subdimension.com
Tue Sep 24 07:47:29 CEST 2002


hello:

  ran into an error in winNT with gem0.87, when trying to
texture map a 
  avi onto several separated cubes... ie:

sepcrsh.pd__________________________
#N canvas 115 239 585 504 12;
#X obj 37 220 gemwin;
#X msg 33 95 0;
#X msg 65 113 1;
#X msg 98 136 create;
#X msg 129 161 destroy;
#X obj 299 33 gemhead;
#X obj 295 234 rotateXYZ;
#X obj 213 339 rotateXYZ;
#X obj 220 277 separator;
#X obj 365 272 separator;
#X obj 365 334 rotateXYZ;
#X obj 211 419 cube;
#X obj 371 420 cube;
#X floatatom 405 303 5 0 0;
#X floatatom 247 305 5 0 0;
#X floatatom 381 221 5 0 0;
#X obj 292 193 pix_texture2;
#X msg 385 51 auto \$1;
#X obj 385 32 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1
-1 0 1
;
#X floatatom 327 137 5 0 0;
#X obj 293 166 pix_rgba;
#X obj 306 139 tgl 15 0 empty empty empty 20 8 0 8 -262144
-1 -1 0
1;
#X obj 295 112 pix_film;
#X msg 384 76 open homer.avi;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 22 0;
#X connect 6 0 8 0;
#X connect 6 0 9 0;
#X connect 7 0 11 0;
#X connect 8 0 7 0;
#X connect 9 0 10 0;
#X connect 10 0 12 0;
#X connect 13 0 10 1;
#X connect 14 0 7 2;
#X connect 15 0 6 3;
#X connect 16 0 6 0;
#X connect 17 0 22 0;
#X connect 18 0 17 0;
#X connect 20 0 16 0;
#X connect 21 0 20 0;
#X connect 22 0 20 0;
#X connect 22 1 19 0;
#X connect 23 0 22 0;
__________________________

  couldn't find a documented reason for this error, but if
anyone has
  a clue whats wrong, or is aware of a workaround, would be
much
  appreciated..

thnx/
dmotd

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