3d panning [was Re: [PD] Netsend Jitter Elimination]

J. Scott Hildebrand jshildebrand at ucdavis.edu
Fri Nov 8 23:07:20 CET 2002


       can you tell me more about what you're doing with the 3d sound
engine? i'm currently working on an external that does HRTF-based
spatialization. thanks,

                           scott



On Thu, 7 Nov 2002, Maurizio Umberto Puxeddu wrote:

> On Thu, 7 Nov 2002, Søren Bovbjerg wrote:
>
> >
> > > I'd love to find out more about your 3D sound engine for PD.  Is the
> > > source code available?
> >
> > No, nothing has been made public yet. I have cooked up a few externals to
> > deal with 4, 5.1 and 8 speaker arrays (8 in a cube). They also deal with
> > distance calculation and "camera" rotation around the 3 axis using OpenGL
> > terminology.
>
> How is it compared to VBAP? (which is the only 3d system I used)
>
> Thanks,
>
> Maurizio Umberto Puxeddu.
>
>
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