[PD] 1d cellular automata patch

rat at telecoma.net rat at telecoma.net
Wed Nov 13 09:57:08 CET 2002


hi wwcarpen,

thx for sharing the patch.
when i load it i get 1250 errors like
error: 1241-y: no such object
error: 1242-y: no such object
error: 1243-y: no such object
error: 1244-y: no such object
error: 1245-y: no such object
error: 1246-y: no such object

do u have a idea ?

thx

erich

ps: i have gem and zexy

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http://randomseed.org

On Wed, 13 Nov 2002, wwcarpen wrote:

> hello, just thought i would share the cellular automata patch i was working on
> 
> wwcarpenCA.pd is the main patch
> give it some time to load, because there is a loadbang that creates 1250 
> objects in a subwindow.
> it also requires the gem and zexy libraries
> 
> overall, i am happy that i got it to do exactly what i set out to do. but i'm 
> dissapointed that it is pretty complex for what is supposed the be the 
> simplest program capable of creating complex behavior. fundamentally i think 
> that it would be much easier if i was using gridflow, (ahem, windows .dll, 
> somebody, anyone? pleeeeease?) because much of the extra code seems to be 
> coming from dealing with my manually made grid matrix. am i correct in 
> thinking that i could make a much bigger window with gridflow without having 
> to worry much about using cpu? my laptop starts to stutter if i use much more 
> than 1250 squares in gem. as far as what i have right now, one way to speed up 
> the scrolling at least 49x would be to have it analyze just the last line of 
> squares rather than the whole window after all the square information is 
> transposed up a line. I spent a couple days trying to get this to work, but i 
> cant seem to locate the problem, (if anyone is brave enough to help me here,  
> what i thought would work is to have a separate 'calculate' bang that is 
> triggered after the 'scroll down' bang which in turn sends a 1226 msg to the 
> int object rather than  23.)
> the purpose of the demux objects is to handle line wrapping correctly.
> 
> wwcarpen
> 





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