[PD] Re: [PD-dev] Circular Line object?

pix pix at test.at
Tue Jan 28 05:55:55 CET 2003


hehe, it's like doing crossword puzzles :) ... solution attached.

pix.

On Mon, 27 Jan 2003 21:06:03 -0500
bbogart at ryerson.ca wrote:

> This looks great!
> 
> Thanks Pix,
> 
> I actually have another problem and the way you solved this last one
> makes it difficult for me to see how to attack it. Its a very similar
> problem.
> 
> I need to compare two angles. This function should test to what degree
> the two angles oppose one and other. For example if the first angle is 0
> and the second 180 then this would be total opposition so the function
> should return 1. If the second angle is 90 (and the first still 0) then
> thats a half opposition so the output should be 0.5. Now the way this
> problem relates to the first is if the second angle is 270 then it
> should return the same results as if it were 90. (because its still
> half-opposition, just in the other direction)
> 
> Any pointers/ideas would be appreciated.
> 
> Thanks
> Ben
> 
> ----- Original Message -----
> From: pix <pix at test.at>
> Date: Sunday, January 26, 2003 6:31 pm
> Subject: [PD] Re: [PD-dev] Circular Line object?
> 
> > oops, here it is.
> > 
> > On Mon, 27 Jan 2003 00:30:05 +0100
> > pix <pix at test.at> wrote:
> > 
> > > hey, cool problem... 
> > > 
> > > it's not really a dev question tho, because you can do it within 
> > pd with
> > > some number juggling. attached is an example.
> > > 
> > > it just gets every number into a form which is +/- 180 from the last
> > > known value of the line (which is run through mod so it is always
> > > 0-360).
> > > 
> > > pix.
> > > 
> > > On Fri, 24 Jan 2003 21:27:35 -0500
> > > bbogart at ryerson.ca wrote:
> > > 
> > > > Hello all,
> > > > 
> > > > I'm working with a lot of angles in my current project (0-
> > 360degrees> > where 0 is the same point as 360)
> > > > 
> > > > I want to tween between one angle and another. If my initial 
> > angle is
> > > > 10 degrees, my desination angle is 270 degress. I want an 
> > object which
> > > > will take the shortest route around the circle to tween to the
> > > > desination angle. If I use "line" I have my angle go from 0-90-
> > 180-270
> > > > Clock wise when I want it to go 10-0-270 Counter clockwise. 
> > The line
> > > > object does work, but only when the angles differ by less than 180
> > > > degrees. So the question is how do I make a patch which tweens the
> > > > angle by the shortnest distance?
> > > > 
> > > > Any help would would be appreciated.
> > > > 
> > > > In case your hoping I'm not talking about a rotating object so 
> > I can't
> > > > just use a negative rotation angle.
> > > > 
> > > > Thanks
> > > > Ben  
> > > > 
> > > > 
> > > > _______________________________________________
> > > > PD-dev mailing list
> > > > PD-dev at iem.kug.ac.at
> > > > http://iem.kug.ac.at/cgi-bin/mailman/listinfo/pd-dev
> > 
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