[PD] gem -- antialiasing?
Josh Steiner
josh at vitriolix.com
Thu Nov 13 19:29:49 CET 2003
rat at telecoma.net wrote:
>>http://eds.org/~joschi/r/spiral.png
>>
>>any suggestions as to how i could get the spheres to renderf a bit
>>smoother and get antialiasing like in the jitter screenshot?
>>
>>
>
>it seems to me that u could use more slices for the spheres of your patch.
>sphere has 2 creation arguments: sice and slices.
>look at /gem/examples/01.basic/06.sphere.pd
>
>best
>
>erich
>
>
>
>
thanks. i've tinkered with the number of slices, but thats not really
what i'm taling about. if you look at the top center of my screenshot,
there are two balls which have each single white pixels towards their
upper left... when this is animated you see these little white pixels
flashes on lots of the balls and it makes it look pretty messy.
also, no matter how many slices you have, you still get the jagged
pixels where the edges of the ball meet the black background unless you
have antialiasing like in the jitter screen.
chris clepper responded off list to suggest doing
[alpha]->[polygon_smooth]->[geos] which produces these results:
http://eds.org/~joschi/r/spheres_trans.png
so this makes the spheres translucent, but he edges of them are still
jagged and not antialiased.
btw, i'm using gem-cvs-2003-08-11.zip
thanks all!
-Josh
--
____________________________________________________
independent u.s. drum'n'bass -- http://vitriolix.com
More information about the Pd-list
mailing list