[PD] proper alpha channels in GEM?
chris clepper
cgc at humboldtblvd.com
Sun Nov 30 01:01:20 CET 2003
Yeah, I set the internal texture format in pix_texture to RGB instead
of RGBA by mistake. I'm probably going to recompile the stuff for my
page tonight and tomorrow, and I will post to the list when they are
up.
cgc
At 4:31 PM -0500 11/29/03, doktorp wrote:
>Hi
>
>Ive been casually playing around with GEM and pix_image. I cant seem
>to get it to display an pix with an alpha channel properly. Is there
>something special I must do> Ive been making images in photoshop and
>adding an alpha channel manually, and then exporting them in various
>formats (all powers of 2). The image usually loads fine, but with no
>alpha.
>
>I am of course enabling alpha blending with the [alpha] object.
>
>any hints?
>
>thanks!
>
>-dok
>
>
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