[PD] "ping-pong" ball-like algorithm in PD

Mathieu Bouchard matju at sympatico.ca
Wed Apr 7 13:12:24 CEST 2004


On Wed, 7 Apr 2004, type_non wrote:

> I knew the name of this algorithm, but i can't remember it now.
> Imagine a ping pong ball being droped in a table, where the noise that
> it makes becomes faster and faster (Aphex Twin has one music where he
> uses this in some beats). Does anyone knows how to implement this in
> PD or where can i find more info?

see attached patch

________________________________________________________________
Mathieu Bouchard                       http://artengine.ca/matju

-------------- next part --------------
#N canvas 407 233 325 195 10;
#X obj 23 38 metro;
#X obj 23 105 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 108 53 moses 1;
#X msg 51 106 0.9;
#X obj 23 60 t b f;
#X msg 100 132 1000;
#X obj 139 132 loadbang;
#X obj 52 132 *;
#X floatatom 152 78 5 0 0 0 - - -;
#X obj 23 14 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X obj 107 78 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 205 33 1;
#X obj 206 56 +;
#X floatatom 237 57 5 0 0 0 - - -;
#X connect 0 0 4 0;
#X connect 2 0 10 0;
#X connect 2 1 8 0;
#X connect 2 1 0 1;
#X connect 3 0 7 0;
#X connect 4 0 1 0;
#X connect 4 1 3 0;
#X connect 5 0 7 1;
#X connect 6 0 5 0;
#X connect 7 0 2 0;
#X connect 8 0 7 1;
#X connect 8 0 11 0;
#X connect 9 0 0 0;
#X connect 10 0 9 0;
#X connect 11 0 12 0;
#X connect 12 0 13 0;
#X connect 13 0 12 1;


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