[PD] Re: [GEM-dev] Gem: the nVidia bug with pix_film
chris clepper
cgc at humboldtblvd.com
Wed Aug 4 23:22:28 CEST 2004
Try using non-rectangle textures and/or RGB textures. This will work, but
introduce a performance hit. My guess is that pix_movie is defaulting to one
of these settings for some reason.
cgc
Quoting Etienne Desautels <titi at sat.qc.ca>:
> Hello list,
>
> a few weeks ago, I ask you about the bug with pix_film and the nVidia
> cards. Cgc told me that it was a know bug and suggest me to buy an ati
> card. It could be an option but I would really prefer if I can use my
> nvidia card.
>
> As I say before, I don't have the bug with pix_movie and I can correct
> it with pix_film by turning off an on the rendering of the gemwin after
> the movie is loaded. Also, I don't have the bug with the 0.87 version
> of gem.
>
> In view of this facts I was thinking that it could be surely be
> possible to find a way to avoid the bug. I did a few test by modifying
> gem and recompile it but without any success. But I'm far from a
> C++/openGL/carbon guru.
>
> I would really appreciate some help on this subject!
>
> Maybe I'm wrong but I feel it's probably just a small difference in the
> way the video is transfer to a texture between pix_movie and pix_film
> that avoid the bug in pix_movie and when I think about it I start
> having problem sleeping!
>
> Thanks
>
> Etienne
>
>
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