[PD] hello, and dynamic patches init problems
CK
x at meta.lo-res.org
Fri Nov 5 16:58:10 CET 2004
re,
I read:
> osc~ $1---->*~ $2---->throw~ a
>
> and i've set up a corresponding catch~ but it seems
> like the signal only comes out of the first instance
> when i build the second, unless i mess around in edit
> mode for a bit... what's this all about? and is there
> a way to fix it?
I guess the dsp chain isn't aware of the additional throw~ to
catch~ so you need to explicitly make or break an audio connection
to reorder the dsp chain, nevermind try the attached patch
HTH
x
--
chris at lo-res.org Postmodernism is german romanticism with better
http://pilot.fm/ special effects. (Jeff Keuss / via ctheory.com)
-------------- next part --------------
#N canvas 358 89 462 367 10;
#X obj 18 295 catch~ a;
#X obj 18 332 dac~;
#N canvas 796 177 450 300 sub 0;
#X obj 100 172 throw~ a;
#X restore 20 19 pd sub;
#X obj 54 220 + 1;
#X msg 20 63 100;
#X msg 34 90 120;
#X msg 44 120 140;
#X msg 50 178 \; pd-sub obj 100 100 osc~ \$1 \;;
#X msg 54 246 \; pd-sub connect 1 0 0 0;
#X obj 20 153 t b f;
#X obj 20 220 f 0;
#X text 86 18 open this ... (only needed for watching);
#X text 73 62 ta;
#X text 81 95 ta;
#X text 90 119 taaaa;
#X connect 0 0 1 0;
#X connect 0 0 1 1;
#X connect 3 0 8 0;
#X connect 3 0 10 1;
#X connect 4 0 9 0;
#X connect 5 0 9 0;
#X connect 6 0 9 0;
#X connect 9 0 10 0;
#X connect 9 1 7 0;
#X connect 10 0 3 0;
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