[PD] PD and GEM for virtual environments
IOhannes m zmoelnig
zmoelnig at iem.at
Mon Jan 31 20:15:24 CET 2005
Peter Brinkmann wrote:
>
>>btw, the multiple_window feature could likely be what you need for a
>>cave-like situation.
>>in theory you could have one instance of Gem on one master-computer, and
>>several slave-renderers (via remote windows)
>>this would (right now) only work under linux and i am pretty sure that
>>you could not deal with large textures.
>
> This sounds interesting, but I'm a bit worried here. When you say 'remote
> windows', do you mean X forwarding? My experience is that X forwarding in
> the PORTAL slows things down quite a bit.
yes, it is kind of X-forwarding; my guess was, that since X is
forwarding only the openGL-instructions (instead of the window "pixel"
contents) this should be fast enough (except when big textures are
involved, where we are at the stage of normal pixel-forwarding)
mfg.asd.r
IOhannes
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