[PD] pixel data from pix_video

Max Neupert abonnements at revolwear.com
Fri May 27 16:55:09 CEST 2005


Am 27.05.2005 um 16:46 schrieb IOhannes m zmoelnig:

> Max Neupert wrote:
>> hi chris,
>>
>> thank you. i've found a way to do it with the buffer objects:
>
>
> it works perfectly with [pix_data] (there is no such thing like "still
> image" vs "video stream" in Gem (which has also a lot of drawbacks)


indeed. my conclusion that it would be because of the moving image 
comparing the behavior of pix_data in combination with pix_image and 
pix_movie was wrong.

thanks.

>> to test it i used a pix_movie instead of pix_video first which did not
>> work. a pix_film did though. how comes this? what's the difference
>> between pix_movie and pix_film? i guess there is no celluloid involved
>> anyway.
>
> true.
>
> [pix_movie] directly applies the video as a texture (and does not put
> add it to the pixel-buffer-render-chain).
> [pix_movie] is far older than [pix_film] (which was named differently 
> to
> stay compatible)
>
> i think the help-files mention that though.

it is mentioned that pix_movie does not need to be textured which 
sounds like an advantage first.

grüße,

max





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