[PD] Further GEM rendering problems
Jonathan Goodwin
jonathan at jgoodwin.co.uk
Tue Jan 24 20:27:51 CET 2006
Chris,
Substituting pix_film for pix_movie brings on the previously discussed
rendering problems.
I'm not sure if you meant for me to try pix_texture in the same place, but
when I did I got the following messages immediately:
gamepad_input.pd 44 0 59 1 (gatom->pix_texture) connection failed
gamepad_input.pd 59 1 39 0 (pix_texture->unpack) connection failed
gamepad_input.pd 59 2 43 0 (pix_texture->bng) connection failed
And I got the following messages when trying to use the patch to open a
video:
pix_texture: not using client storage
error: pix_texture: no method for 'open'
Despite some of the messages above, the gamepad input worked fine all the
time.
J
On 24/1/06 18:30, "chris clepper" <cgc at humboldtblvd.com> wrote:
> If you substitute pix_film and pix_texture for pix_movie does it do
> the same thing? There is a problem that I introduced recently with
> turning rendering on and off, but that should not be in the released
> version of GEM 0.90.
>
> On 1/24/06, Jonathan Goodwin <jonathan at jgoodwin.co.uk> wrote:
>> Ok, I've attached my patch so far...be prepared for some obvious mistakes I
>> expect!...i'm very new to this!
>>
>> I think I may have found the problem...The rendering problems begin when I
>> try to add more than one set of GEM objects. In the working patch I've
>> included, you'll see that I have mapped a playstation controller to act as a
>> video trigger. I'm looking to have more than one channel of video, hopefully
>> 4 or 5, which will each be triggered by different gamepad keys. So what I
>> was doing was copy & pasting the working set of GEM objects and linking them
>> to a separate controller key. This is when the problems start.
>>
>> Many thanks,
>> Jonathan
More information about the Pd-list
mailing list