[PD] Further GEM rendering problems

chris clepper cgc at humboldtblvd.com
Tue Jan 24 20:51:16 CET 2006


pix_movie encompasses both the pix_film and pix_texture objects.  You
need to use both of the latter to replace pix_movie.  The likely
reason you are not seeing video is because the images are not being
uploaded as textures.

cgc

On 1/24/06, Jonathan Goodwin <jonathan at jgoodwin.co.uk> wrote:
> Chris,
>
> Substituting  pix_film for pix_movie brings on the previously discussed
> rendering problems.
>
> I'm not sure if you meant for me to try pix_texture in the same place, but
> when I did I got the following messages immediately:
>
> gamepad_input.pd 44 0 59 1 (gatom->pix_texture) connection failed
> gamepad_input.pd 59 1 39 0 (pix_texture->unpack) connection failed
> gamepad_input.pd 59 2 43 0 (pix_texture->bng) connection failed
>
> And I got the following messages when trying to use the patch to open a
> video:
>
> pix_texture: not using client storage
> error: pix_texture: no method for 'open'
>
> Despite some of the messages above, the gamepad input worked fine all the
> time.
>
> J
>
>
> On 24/1/06 18:30, "chris clepper" <cgc at humboldtblvd.com> wrote:
>
> > If you substitute pix_film and pix_texture for pix_movie does it do
> > the same thing?  There is a problem that I introduced recently with
> > turning rendering on and off, but that should not be in the released
> > version of GEM 0.90.
> >
> > On 1/24/06, Jonathan Goodwin <jonathan at jgoodwin.co.uk> wrote:
> >> Ok, I've attached my patch so far...be prepared for some obvious mistakes I
> >> expect!...i'm very new to this!
> >>
> >> I think I may have found the problem...The rendering problems begin when I
> >> try to add more than one set of GEM objects. In the working patch I've
> >> included, you'll see that I have mapped a playstation controller to act as a
> >> video trigger. I'm looking to have more than one channel of video, hopefully
> >> 4 or 5, which will each be triggered by different gamepad keys. So what I
> >> was doing was copy & pasting the working set of GEM objects and linking them
> >> to a separate controller key. This is when the problems start.
> >>
> >> Many thanks,
> >> Jonathan
>
>
>




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