[Pd] Other synthesis methods

cyborgk at nocturnalnoize.com cyborgk at nocturnalnoize.com
Sat Feb 25 00:19:59 CET 2006


If Chuck is on Linux, hopefully that will be helpful for him!!! But it's
not cross-platform (I'm still on Windoze).

For me in the present - looks like I have to stick with Max/Jitter to run
Percolate. Question: If I did get Linux going, and I'm using
Demudi/Ubuntu, I have to compile Percolate myself right, cus it's a
different distribution? How hard would that be? Having those sounds would
make PD definitely more attractive for synthesis, I actually lately was
using it with GEM for visuals. and not for audio, because of some of the
limitations involved in having only low-level building blocks. I'd kill
for some externals/abstractions that have anti-aliased, analog sounding
square and sawtooth waves, for instance... Anyway, I still like PD enough
I'll probably run other things like Reaktor and Max/Jitter using OSC. Cus
PD is elegant. And with GriPD I think it will be nice for interface
design.

PS. Yes, I do plan to fix my laptop to dual-boot to both Windoze (sorry
some software is too good to give up, unless I get a Mac), but given the
complexity of getting Linux running well with all software I need, that's
probably not going to happen for 6 months. I will say, the Demudi-Live
boots up okay, but I'm not sure how to set up things to get it running
beyond that (partition/install/configure for audio). Most instructions out
there make assumptions that just don't make sense to a non-Linux user
(they skip steps, assume knowledge you don't have, don't explain things in
detail). Somebody write some better help documents for this stuff!!!

~David

> hey
>
> percolate and more >>>
> http://ccrma.stanford.edu/planetccrma/software/pdworld.html
>
> regards
> daniel .
>
>> ----- Original Message -----
>> From: cyborgk at nocturnalnoize.com
>> To: "Chuckk Hubbard" <badmuthahubbard at gmail.com>
>> Subject: Re: [Pd] Other synthesis methods
>> Date: Fri, 24 Feb 2006 10:43:53 -0800 (PST)
>>
>>
>> Too bad there's no PERCOLATE for pd any more... Strange cus it is still
>> around for Max, wonder if anybody could ever report it?
>>
>> You could always use something like C-Sound with the pd external, or use
>> OSC to control something like SuperCollider...
>>
>> What style is it that your compositions are in?
>>
>> !~David
>>
>> > I forgot to mention that absolute control of pitch is essential.  I
>> need
>> > to
>> > tell it what frequency the fundamental sounding pitch is.  Naturally I
>> > want
>> > complicated waveforms, but FM and (I've just discovered) hardsyncing
>> don't
>> > work...
>> >
>> >
>> >
>> > On 2/20/06, Christopher Charles <schraubzwingenhalterung at web.de>
>> wrote:
>> >>
>> >> Chuckk Hubbard wrote:
>> >> > Hi.
>> >> > My Pure Data Just Intonation sequencing program is up and running,
>> and
>> >> > I'm in the process of making music with it for a dance/music
>> ensemble
>> >> > at my school.  The problem is everyone says it sounds like Mario.
>> I
>> >> > tried making a granulator, and it sounded good but used so much CPU
>> I
>> >> > couldn't incorporate it into my sequencer.
>> >> > What I do have is 16 harmonics, filtered noise, a bp/lp/hp selector
>> >> > with cutoff and Q control, and adsr sliders.  I have 8 copies of
>> this,
>> >> > each of which only runs when it is changed, and writes its results
>> to
>> >> > a graph, which the sequencer reads.  Thus it is also possible to
>> draw
>> >> > the waveform with the mouse, which I've found can make it a little
>> >> > less predictable.  But too much of that makes it inharmonic, and
>> even
>> >> > so it still sounds very 80's.  I'd like the freedom to work in more
>> >> > sophisticated synthesis.
>> >> > What can I do?
>> >> there are various other ways to shape synthetic sounds, particularly
>> as
>> >> a part in a subtractive synth: have a look at frequency modulation,
>> >> amplitude/ring modulation, oscillator hardsyncing (resetting the
>> phase
>> >> of an oscillator by another oscillator), or pulsewidth modulation.
>> you
>> >> can create very interesting sounds if you gently combine these
>> methods,
>> >> for example feeding a hardsynced oscillator output as a frequency
>> >> modulator into it's own sync source... something that works good on
>> more
>> >> complex signals than sinewaves is having a signal delayed by a (maybe
>> >> amplified, dc'd and shaped) form of itself (having the signal as a
>> >> source for the delay length of a vd~). be sure to check if lfos and
>> >> (adsr-)envelopes applied in any part of your construction (modulation
>> >> depths, frequency microtunings, filter cutoffs, pulsewidths, etc.)
>> can
>> >> do any good. with such techniques, your synths won't sound like
>> mario,
>> >> but more like luigi or princess toadstool.
>> >> another approach might be simple physical modeling: you can create a
>> >> plucked string which sounds crappy in the bass region but fairly
>> >> harp-ish in the upper octaves by sending a short, single triangle-
>> (or
>> >> whatever-) shaped impulse into a feedback loop the length of the note
>> >> frequency^-1. with a slight lowpass applied on each iteration the
>> signal
>> >> will warmly fade out.
>> >> just ask if you have any questions about implementing these
>> techniques.
>> >>
>> >> some synthesis links ->
>> >> http://www.theprojectstudiohandbook.com/articles17.htm
>> >>
>> >> mfg
>> >> charlie
>> >>
>> >
>> >
>> >
>> > --
>> > "It is not when truth is dirty, but when it is shallow, that the lover
>> of
>> > knowledge is reluctant to step into its waters."
>> > -Friedrich Nietzsche, "Thus Spoke Zarathustra"
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