[PD] 8 bit, 4 bit sound

Chris McCormick chris at mccormick.cx
Mon Feb 27 17:45:32 CET 2006


On Mon, Feb 27, 2006 at 12:00:53PM +0100, pd-list-request at iem.at wrote:
> Message: 4
> Date: Sun, 26 Feb 2006 21:53:34 -0500
> From: "\\js" <js0000 at gmail.com>
> Subject: [PD] 8 bit, 4 bit sound
> To: pd-list at iem.at
> Message-ID:
> 	<eb84d37a0602261853if6cf65dt91f73a99e1c81fa9 at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> hi
> 
> i know there's a way to cut down the sample granularity- down to even
> 2 bit, with pd, and i think it's even been discussed in this forum not
> too long ago- but i can't find it.
> 
> can anyone remind me of how to 'downsample' like this?

Yo,

If you want to do a 'downsample' check out the built-in [samphold~]
object. If you put a slow squarewave into the right hand inlet you can
get nice bitcrunching. If it's not time-domain quantising that you want
to do, but would rather 'alias' the wave - reduce the resolution of the wave
in terms of the number of unique positions that a sample can be in
vertically (e.g. '16 bit', '8 bit', '4 bit' etc.) at each sample point,
then try out the builtin [wrap~] object. If you want GOP abstractions
that do these two things check out:

<http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-bitcrusher~.pd>

<http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-fuzz~.pd>

Chris.

-------------------
chris at mccormick.cx
http://mccormick.cx




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