[PD] Gem Pix_Grab
james tittle
tigital at mac.com
Thu Mar 9 20:40:03 CET 2006
On Mar 9, 2006, at 12:38 PM, chris clepper wrote:
> I have used pix_write to grab a 3840x1200 (two Cinema displays
> fullscreen) before. It really depends on what the graphics
> hardware will allow you to do. We impose precisely zero
> restrictions on the size (apart from the 23 bit Pd limit).
>
> On 3/9/06, timon <timon at sosolimited.com> wrote: Hi,
> Is there any way of making a HUGE pix_grab from gem?
> I have some problems with support on various aspect ratios and
> resolutions. The biggest I have been able to do is 2200x1400.
> Any way of upping that to lets say 4400x2400? Im a OSX user.
...like chris says, we don't limit you, but your hardware does ;-)
The salient parameter here is MAX_TEXTURE_SIZE &/or
MAX_RECTANGLE_TEXTURE_SIZE_EXT: in general, nvidia hardware tops out
at 4096 and ATI at 2048...but a software renderer usually does
16384...btw, I'm getting this info from http://homepage.mac.com/
arekkusu/bugs/GLInfo.html
...so, if you want something higher than your hw can handle, you can
always do a multiple pass render changing the view frustum and then
stitch the two screen grabs in another program...
james
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