[PD] Gem: Turning a cylinder inside out

Martin Peach martinrp at vax2.concordia.ca
Thu Mar 16 23:32:49 CET 2006


I thought Blender _could_ export .obj files...
Martin

cyborgk at nocturnalnoize.com wrote:

>I think that GEM should support Blender's 3d model format. Then we could
>use a free and open source program to create arbitrary 3d objects and
>easily import them into GEM.
>
>Maya, on the other hand, is prohibitively expensive, unless one decides to
>steal it. I've grabbed a few free .obj files from the net to use, but
>there isn't that much out there...
>
>
>~David
>
>
>  
>
>>Hallo,
>>Frank Barknecht hat gesagt: // Frank Barknecht wrote:
>>
>>    
>>
>>>I would like to draw a cylinder in Gem whose ends are closed with
>>>spherical caps. The basic geometry is easy: I just make a cylinder and
>>>put a sphere at each end.
>>>
>>>However the shadows, when lighting is turned on, look very wrong: The
>>>cylinder has the shadow on the other side compared to the spheres. Is
>>>there a way to fix this? (See attached example patch.)
>>>      
>>>
>>Nevermind, I found a solution by scaling the cyliner with -1. However
>>it feels like a hack: Shouldn't the cylinder be turned inside out as
>>default? (Fixed patch attached.)
>>
>>Ciao
>>--
>> Frank Barknecht                 _ ______footils.org_ __goto10.org__
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>
>
>
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