[PD] PDDP meeting?

David Powers cyborgk at gmail.com
Tue Apr 25 21:34:16 CEST 2006


I think there is a huge need for exactly something like what Derek
mentions--a reference manual. I don't have the internet at home, and when
I'm planning something like writing a program, my first step is to use
pencil and paper, and sketch out the parts of my design, and try to decide
the most logical way to build and test my application. A real reference
encyclopedia would make this task MUCH easier. It's not a task that PD
really lends itself too, as I tend to get all mucked up, if I didn't figure
out the answer on paper first. For me, the computer screen makes it too easy
to just start patching away without a clear idea of the logic I need.

However, I think there is a strong need for a manual in another area, and
that is overall program design and application building in Pure Data. What
different ways are there to conceptualize a Pure Data application? What
approaches can one take in application design? What decisions should be made
in advance? How can one do object-oriented PD (there are at least some
parallels), and how might that differ from other approaches? What are
pitfalls to avoid? What are typical problems that one can expect to
encounter, including problems relating to different platforms and
limitations of PD, and what are good strategies to overcome these
limitations? What are different ways to do GUI and control, and to seperate
the GUI from the rest of the patch? How to optimize a patch, or reduce CPU
load on a hungry patch? How can you do testing, to see if your idea is even
feasible with a given set of CPU resources?

At the very least, a thorough FAQ is essential. But even better, a manual
that has an FAQ index pointing to the answers in context. Remember, some
people coming to PD, don't have real programming experience. So teaching
some programming concepts might be helpful--I myself don't totally know the
best way to work on large scale design in PD. I mostly learned programming
on my own, so I'm definitely lacking in ideas about how bigger programming
projects are organized. I don't even know what philosophies exist (extreme
programming I've heard of, but I'm sure there's many more.)

THESE are the questions that I currently don't see being addressed, except
ad hoc in email exchanges on the list. They are, I would suggest,
appropriate to a "manual" on PD programming, as it's not just a matter of
how a particluar object works, but would include insights gained from the
real world of programming. And honestly, when I open up PD, I'm most likely
working on a particular patch or problem. I want to have my reference
material open next to me. I don't want to search through someone's tutorial
patches for the answer to one specific problem, especially if its a more
general philosophy/design question, rather than a question about a specific
object.

If such a manual existed, alongside a reference manual of all the objects
and their inputs and outputs, I think PD would have great potential to grow
its user base.

Just remember this: If I'm considering using a new programming language or
new musical software, the first thing I do is browse the website and look at
the manual. If the manual looks good, I'm FAR more likely to give the
language a serious try. This is part of the reason why I didn't try PD at
all for a year after I first considered using it! To give another example,
I started programming in ChucK recently, partly because it has a simple,
nicely written manual (plus it's 10x quicker to develop some things, like
granular synthesis, than PD, and it has the working STK stuff that I can't
seem to get for PD Windows.) Reading the manual a couple of times convinced
me that it would do some interesting things and was worth a try. I'm sure
that I'm not the only user out there that approaches things in this way.
Accessible documentation is important -- and by accessible, I mean
accessible outside of the program in question.

~David

On 4/25/06, derek holzer <derek at x-i.net> wrote:
>
> Hi HC, Adam,
>
> Hans-Christoph Steiner wrote:
>
> > I am not opposed to things like PDB or ways of searching for existing
> > objects.  But if you are going to learn the object, functional examples
> > work best.  But a manual would not be a good way to search for objects.
>
> In general, I don't really agree that a manual with pictures of patches
> would be very useful. The functionality to learn and experiment by
> changing things really isn't there.
>
> OTOH, one thing that people in my workshops are always asking for is a
> list of all the objects, including the externals. There isn't really one
> place to get all this, except online with the PDB, but that's not a good
> reference when you don't have any net access. I tried maintaining a text
> file with as many as I could, but it's very incomplete.
>
> My suggestion would be to make a "dictionary" of objects, maybe sorted
> by name, library or general function (dataflow, 3d, audio, video,
> I/O...), such as the directories which were made by the user community
> for CSound. That might be useful as a PDF or hardcopy even. The
> PDcyclopia?
>
> d.
>
> --
> derek holzer ::: http://www.umatic.nl
> ---Oblique Strategy # 109:
> "Lost in useless territory"
>
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